Actually I stand before a level 50 jewel box and try to determine what to do best to open this thing.
I´ve tried lockpicking with a master lockpick, I get the message "too complex".
Now I try to understand the formula of the chance for lockpicking. ( (Stats Modifier * Equipment Modifier * Fatigue Modifier) - Lock Difficulty )
I have Security 24, Agility 40, Luck 42 and 180 of 180 fatigue.
Stats Modifier ( 24 + 40/5 + 42/10 ) * Equipment Modifier ( 1,3 ) * Fatigue Modifier ( 1,25 ) - Lock Difficulty ( 50 ) should be about 8-9% chance for success?
Why then do I get the message "too complex", the chance should be a negative one according to the UESP Morrowind security wiki!
Where is my calculating error?
Understanding Security
- SeaGtGruff
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Re: Understanding Security
Could it be your Fatigue Modifier? Where are you getting 1.25 from?
ESO mains: Michel Shaldon (PC NA), Miguel Outrider (PC EU)
- SeaGtGruff
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Re: Understanding Security
Okay, I read that section of the wiki and see that 1.25 is correct.
But I found a possible clue in the wording for the stats modifier:
Security + max((Agility/5), (Luck/10))
or something like that. In your case, that would make the stats modifier 32 rather than 36.2, and the final value would be
44.7 - 50 = -5.3
But as I said, it might be nothing. Although if the numbers you listed are correct, I don't see how the outcome could be a negative value unless there's a problem with the formula.
But I found a possible clue in the wording for the stats modifier:
Note that word, "or"-- not "1 for every 5 points of Agility and 10 points of Luck," but "or." It might be nothing, but it makes me wonder if the formula for the stats modifier should beIn essence, your Stats Modifier is equal to your Security skill, increased by 1 for every 5 points of Agility or 10 points of Luck you have.
Security + max((Agility/5), (Luck/10))
or something like that. In your case, that would make the stats modifier 32 rather than 36.2, and the final value would be
44.7 - 50 = -5.3
But as I said, it might be nothing. Although if the numbers you listed are correct, I don't see how the outcome could be a negative value unless there's a problem with the formula.
ESO mains: Michel Shaldon (PC NA), Miguel Outrider (PC EU)
Re: Understanding Security
OK, might be an explanation, in this case the wiki should be updated.It might be nothing, but it makes me wonder if the formula for the stats modifier should be
Security + max((Agility/5), (Luck/10))
I will try to verify this.
By the way, I tried to reproduce the value 44.7:
32 * Equipment modifier (1.3) equals 41.6, multiplied with the Fatigue modifier (1.25) equals 52 !
Somehow I seem to calculate differently than you!
- SeaGtGruff
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Re: Understanding Security
Eh, I think I was scribbling on a scrap of paper trying different things and must have got some numbers mixed up, because when I do it on a calculator I also get 52.
ESO mains: Michel Shaldon (PC NA), Miguel Outrider (PC EU)
Re: Understanding Security
Ok, I´ve played some further now.
Now, I have the following stats: Security 24, Agility 55, Luck 43, Fatigue 225 of 225, and the lock is still too complex.
After raising security one time ( to 25 ) the lock is not too complex any more, so the chance of success is not a negative one.
Now we can continue the calculations!
Stats Modifier ( 24 + 55/5 + 43/10 ) * Equipment Modifier ( 1.3 ) * Fatigue Modifier ( 1.25 ) eqauls 63.9 after that minus Lock Difficulty ( 50 ) is round about 13.9 % .
Looks as wrong as before, since it´s not near 0 %
Now let´s try the formula of SeaGtGruff:
(Security + max((Agility/5), (Luck/10))) * Equipment modifier * Fatigue modifier so (24+11)*1.3*1.25= 56.9
6.9 % looks better than before, but still not correct.
Stats Modifier ( 24 + 55/5 - 43/10 ) * Equipment Modifier ( 1.3 ) * Fatigue Modifier ( 1.25 ) would equal about 50, but where is the meaning of reducing the sum of Security and Agility-chance by the Luck-chance? This makes me wonder, if the formula integrated in my game is correct? Was it changed by my mods, or is it exactly the same in vanilla Morrowind?
Now, I have the following stats: Security 24, Agility 55, Luck 43, Fatigue 225 of 225, and the lock is still too complex.
After raising security one time ( to 25 ) the lock is not too complex any more, so the chance of success is not a negative one.
Now we can continue the calculations!
Stats Modifier ( 24 + 55/5 + 43/10 ) * Equipment Modifier ( 1.3 ) * Fatigue Modifier ( 1.25 ) eqauls 63.9 after that minus Lock Difficulty ( 50 ) is round about 13.9 % .
Looks as wrong as before, since it´s not near 0 %
Now let´s try the formula of SeaGtGruff:
(Security + max((Agility/5), (Luck/10))) * Equipment modifier * Fatigue modifier so (24+11)*1.3*1.25= 56.9
6.9 % looks better than before, but still not correct.
Stats Modifier ( 24 + 55/5 - 43/10 ) * Equipment Modifier ( 1.3 ) * Fatigue Modifier ( 1.25 ) would equal about 50, but where is the meaning of reducing the sum of Security and Agility-chance by the Luck-chance? This makes me wonder, if the formula integrated in my game is correct? Was it changed by my mods, or is it exactly the same in vanilla Morrowind?
