Marco Mordas, distant cousin of my Morrowind character, Kelvin Mordas. He has a cool illusion spell that makes him appear younger the farther away he is (my mediocre video card blurs his skin so you can't see the wrinkles

). He wears the cloak/hood to cover up his ridiculous red hair.
Marco is a mage destructionist extraordinaire! (He is still level 5).
Major skills:
Destruction
Alteration
Mysticism
Blade
Block
Restoration
Mercantile
Specialization: Magic. I try to do everything with magic, but he has blade skill in case he gets silenced or his mana runs out. My last main character (before OOO) was a thief, so I still fall back on marksman, blade, and security when the magic just won't cut it. I don't want him to be
too diversified, though, mainly so that the character makes sense in an RP kind of way.
He lives in the Skingrad Mages guild while saving up to buy a house. I made a cheap house for the south side of Skingrad in the editor, because I have really warmed up to Skingrad since starting Marco and he won't be able to afford Rosethorn for a long time. I'm still working on a good way to buy the house (it will probably be for sale at Colovian Traders) and I will upload it to TES Nexus/Source when it's done, if anyone wants it.
TLDR Warning - Really long backstory past this point.
Marco's father was a Dissident Priest and his mother was a Telvanni Retainer. Marco was born in Mournhold in 3E373, but soon after his birth, his parents moved to Cyrodiil because they were concerned for their safety and didn't want Marco to be raised in the tumultuous, oppressive province of Morrowind.
Marco spent his childhood growing up in one of the few working-class dunmer families in Cheydinhal, with occasional financial support from his mother's parents. Towards the end of his adolescence, they moved to the Imperial City (still called Cyrodiil City at the time). Marco became increasingly involved in protest groups of many different kinds - denouncing the theocratic rule of the Empire, pressuring for increased Imperial oversight of House Dres and Hlaalu, pressuring for pulling back Imperial troops from Morrowind and Black Marsh, urging the empire to abolish slavery in Morrowind, lobbying for protection for the nomadic Dunmer tribes, and almost anything else. He often found himself on both sides of issues, contradicting himself.
The Imperial occupation of Morrowind was the most important example - While he grudgingly approved of the increased racial integration and liberalism that Imperial culture brought to Morrowind, he had always resented the Empire for imposing its laws and religion, as well as the East Empire Trading Company, on his ancestral homeland. When his parents and sister disappeared after refusing to attend a holiday ceremony at the Temple of the One, he finally decided which side to take.
Within months, he was captured by the city guard and implicated as a member of a radical group that harassed prominent Temple officials. He was threatened with execution, but his sentence was reduced to 100 years in prison when he revealed the names of several accomplices (100 years was not a life sentence, since elves live much longer than humans). Marco's sentence began on his 24th birthday.
In 3E433 he escaped through the prison sewers. A week or two of wandering around the city revealed to him only that all of his old contacts were gone and the Imperial City was not the place he remembered (for example, a lot less of the Elven Gardens now consisted of actual gardens). He saddled the paint horse given to him by a generous monk and set off towards the west.
After several days of difficult riding and narrow escapes from bandits, Marco arrived in Anvil. Finding nothing more interesting to do, he joined the local chapter of the Mages Guild and was quickly recruited to fight highwaymen. Marco's mother was always condescending and disdainful of the Mages Guild, but since it seemed unwise to return to Morrowind at the moment. Marco was at loose ends and the Mages Guild seemed the best use of his talents.
Even though Marco was not very friendly with Carahil at the Anvil Mages Guild, he knew that her suggestion to collect all the recommendations for the Arcane University was a smart idea. Many adventures entailed, such as almost being killed by a minotaur retrieving a book for Teekeus and then staying up all night in the Grey Mare waiting for a chance to steal the book back, so that he could both earn a recommendation and learn to shoot lightning out of his hands. He lost his horse to a pair of mountain lions on the road to Bruma, and found himself way over his head in the swamps of Black Marsh looking for a specific piece of jewelry, fighting teams of rogue mages many times more powerful than himself. But at the end of every trial, he found himself returning to Skingrad - to sell his loot and heal his injuries, and to talk potions with Sinderion and Falanu.
(I could probably write a fanfiction about Marco hooking up with Falanu Hlaalu but I have too much self respect for that.)
end of TLDR backstory section
He has all his MG recs now, as well as a Staff of Silence and a foot in the door of the MG/Necro war. I am planning on having him turn evil in the future, but probably not until he is pretty far in the Mages Guild. He is already a decent conjurer, so I think he will start dabbling in necromancy just before the final MG mission - that way he will see Traven's assignment as a glorious opportunity, and take over both Traven's and Mannimarco's positions at the same time. 1UP!
Of course by that point he will probably move from Rosethorn to the giant underground stronghold I'm building for him up in the mountains. When I get bored of staging raids with MG apprentices and paying off bribes for murdering the people that look at him funny, and he's powerful enough to take out a Legion soldier in one or two shots, I'll let his bounty get out of control so that he gets kill-on-sight status. That is probably when I will start a new character to finish the Thieves Guild, or play my Orc more to finish the Fighters Guild.