For me, the main value of player housing is having places you can teleport to for free from nearly anywhere; there are some places you can't simply teleport out of-- such as Cyrodiil and the Imperial City-- but for the most part you can teleport from just about anywhere, either to a known wayshrine, dungeon, or trial, or to a player housing.
But teleporting to a wayshrine costs a fee in gold-- unless you teleport from wayshrine to wayshrine, which is free-- and the fee increases with each teleport (then slowly decreases back to the initial price if you don't keep teleporting).
Teleporting to player housing is free, and you can teleport to your own housing, or to the housing of friends, guildmates, or fellow group members.
You can even teleport to housing you don't own yet, which lets you preview the housing in case you want to buy it, although that works a bit differently in that when you exit the housing you end up back where you were before-- which can be handy if you get a bounty in the city and want a place to hide from the guards while your bounty decreases; just teleport to housing you don't own yet, to preview it, and hang out there until your bounty goes away (which might take a while depending on the size of your bounty and whether you've acquired the passive skill that makes your bounty dissipate faster), and then exit the housing and you'll be back in the city so you can continue whatever you were doing.
In contrast, if you teleport to your own housing, exiting the housing will put you outside of the housing in whatever zone the housing is located in, so it gives you a convenient way teleport to that zone. And then all you need to do is go to the nearest wayshrine and you can teleport to any other known wayshrine for free. Some housing is really convenient for that purpose, because there's a wayshrine not far from the housing. Other housing is really convenient for other things, such as having a merchant or bank nearby, or having an outlaws refuge nearby, or having crafting stations nearby, or being close to the major crafting dropoff crates for your alliance, etc.
Teleporting to the housing of a friend, guildmate, or group member works differently, depending on whether or not you have access to whichever zone their housing is in.
If you do have access to that zone, exiting the housing will put you outside the housing in that zone, just as though it were your own housing.
But if you don't have access to the zone because it's part of a DLC or chapter that you haven't purchased yet, exiting the housing will return you back to where you were before, just as though you were previewing housing that you don't own.
Another benefit of housing is that it gives you a place where you can put certain things you've acquired in the game. Note that most things-- weapons, armor, food and drink, treasure, etc.-- cannot simply be placed in housing as they can in other TES games. But certain types of items-- furnishings, trophies, mementos, storage chests, assistants, pets, mounts, etc.-- can be placed in housing as decorations, objects you can interact with, etc.
You can craft furnishing items yourself if you know their recipe (or blueprint, pattern, praxis, etc.) and have the required crafting materials and crafting skills, or you can buy furnishings from NPC merchants, guild traders, and the Crown Store. Occasionally you can even find certain furnishing items out in the wild, such as in treasure chests, in nodes for raw materials, in gunny sacks while fishing, etc.
Most furnishings are just for show, but some can be interacted with in useful ways. For instance, you can purchase crafting stations and put them in your housing for making gear or provisions, doing writs, researching traits, or deconstructing gear. You can purchase a merchant assistant or banking assistant and put them in your housing so you or your guests can sell unwanted items or access your bank accounts. Note that these assistants can also be summoned and used out in the world-- except when you're in certain locations, such as Cyrodiil or the Imperial City-- but placing them in your housing as though they were furnishings will let other players use them when visiting your housing. This can be handy if you don't have crafting tables or NPC assistants but your friends or guildmates do, because you can visit their housing to use their crafting stations, NPC assistants, transmute station, etc.
Storage chests are a special type of furnishing that let you store items that can't normally be placed in housing, such as your excess gear or crafting materials-- unless you have ESO+, in which case your crafting materials go in your crafting bag. This gives you some inventory space beyond your account's bank space and your characters' inventory space. Storage chests are part of your Collections, so you automatically carry them around with you wherever you go, as is the case with pets, mounts, trophies, mementos, assistants, etc. However, you can't access your storage chests out in the world to put things in or take things out; you must first put a storage chest down, which you can only do in your housing.
If your character is running low on inventory space while you're adventuring in the world, there are a couple of ways you can use housing to free up some space. (There's also a trick that lets you return afterward to wherever you were, which I'll talk about in a minute.) For example, if you don't have the NPC assistants yet, but a friend or guildmate does, you can teleport to their housing to sell stuff you don't need or to put it in your bank account. Or, if you have storage chests that aren't already completely filled, you can teleport to your housing so you can access your storage chests. Or, if you, a friend, a guildmate, or a group member have crafting stations in your housing, you can teleport to the housing so you can deconstruct any gear you don't want to keep-- which is more useful if you have ESO+, since the crafting materials that you recover from deconstructing the gear will go into your crafting bag rather than taking up inventory space.
Teleporting to housing while adventuring can also be handy if you need to craft something (such as food or drink) in a hurry for whatever you were doing, or to pull gear out of a storage chest so you can switch gear before a fight, or to pull things out of your bank account (if you don't have the banking assistant yourself), or to switch to a different mundus stone, etc.
Remember that exiting your own housing-- or housing you're visiting in a zone you have access to-- will put you outside the entrance to that housing, whereas exiting housing you're previewing for possible purchase will return you to wherever you were. You can use this as a way to visit your own or someone else's housing for whatever you need to do (hide from the guards, store or retrieve gear, change mundus stones, etc.) and then return to your previous location so you can resume whatever it was you were doing. The trick is to teleport to your housing (or your friend's, guildmate's, or group member's), do whatever you need to do, then teleport from there (without exiting first) to an unowned housing to preview it for possible purchase, then exit the unowned housing. Most of the time this will put you right back where you were in the world so you can resume whatever you were doing. However, there are some locations, such as dungeons, where (IIRC) teleporting out and then trying to return back will place you at the entrance to the dungeon rather than at the specific point you were at.
_________________ ESO mains: Michel Shaldon (PC NA), Miguel Outrider (PC EU)
|