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Refraction shaders for transparent objects
https://forum.uesp.net/viewtopic.php?f=39&t=37165
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Author:  Orz [ Thu Dec 19, 2013 6:36 pm ]
Post subject:  Refraction shaders for transparent objects

Hello all,

I am trying to find out how to use refraction on transparent models. Transparent objects like bottles or crystals that I have made in the past ended up looking really flat and ghost-like because of the lack of refraction. However, I recently discovered that there is a refraction shader available, but I have no clue how to use it and I cannot find any info about it. Does anyone know how to turn the refraction effect on for a model, and what textures are used to map the distortion effect?

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