Astrum: A World at WarGeography:
Westernmost continent: Norstwin
Upper east continent: Veyna
Lower east continent: Aryvas
North Pole: Inanvol
Light green: Grassland
Dark green: Rainforest
Light blue: River
Blue: Water
White-Blue: Tundra
Black: Mountain ranges (Just symbols, more than appear in world)
Grey: Rocky, barren area
Tan: Desert area
Astrum’s History:
It is estimated as the year 800 T.T. (Their Time) when a mysterious species of people known only as the Old Ones engaged themselves in a huge war. Virtually nothing is known about them except for the fact that they had the mastery of magic. Recovered documents and art show that it was a long and bloody civil war, until one small group of the Old Ones, a monk group, decided to take away the potent power behind the war: magic. It is unknown how they did it, but the group managed to cut the Old One’s use of magic off, but it created a huge explosion. The explosion is believed to have created the island in Norstwin after separating it from the rest of the continent. For unknown reasons, the Old Ones died out soon after, leaving no intelligent, capable life on Astrum. The Religions of Astrum are based on the miracle of the sudden creation of civilizations. The current year is 2,520 O.T. (Our Time)
Basis of Astrum’s religions:
Astrum has many different religions. They all stem from the same event, though. In the year 54 O.T., seven people from various tribes around the world (Representing 6 of the 8 species) formed together to serve as a council between the early tribes and acted to unify the world. These people came to be known as The Devout. The Devout were seen as honest and good people, who were highly respected by everyone on Astrum. They gained much more authority than originally anticipated. With their new found power, The Devout began to grow arrogant and fight. The Devout began to argue on which religion was right for the Astrum people to follow. There were over 600 recorded tribes and just fewer than 550 religions, so The Devout took it upon themselves to choose the correct one. They split over the issue, disbanding the Devout and leading their personal followers as prophets of their chosen religion. Eventually, 550 religions turned to six religions.
Species of Astrum:
Human:The majority of Astrum’s population is human. The humans are standard people with basic abilities. They are, however, more diversified than the other species. The human life span is 100, give or take 10 years.
Human Culture: Humans are generally an opportunistic and greedy people, with the world of business more prevalent in people’s minds than the world of war. It is not unknown for many of Humanity’s richest people to have achieved their rank through assassination, corruption, and sabotage. The Humans tend to be less racist than the other species of Astrum, therefore their countries are slightly more diverse.
Human Religions: Humans have two major religions.
Otians: The humans who follow the Otia (O-sha) Religion are commonly pacifists. The Otian belief dictates that the human Alan Carabell of The Devout is the prophet for the Otian religion. The Otians believe that the Goddess Sabine created the world for the mortals that inhabit it. To repay Sabine, the Otians act as pure as possible to preserve the world for future generations. They believe that when they die, they will become part of nature and the greater whole.
Casilans: The humans who follow the Casila (Ca-see-la) Religion are more aggressive than the Otians. The Casilan religion dictates that the human Joan Saenna of The Devout is the prophet of the Casilan religion. The Casilan God is Caedin (Kay-din), who is believed to have been a great hunter, and hunted with the Immortals in Heaven. But, he grew bored fighting an enemy he could not kill. So, Caedin made the Earth and controls everything that causes death to mortals, all in the name of the Hunt. It is believed that if a mortal proves himself worthy, he will become Immortal and join in the Hunt after death. If not, he will be reborn and forced to be hunted again.
The Minotaurs:Minotaurs are the brutish barbarians of Astrum. Looking like Minotaurs of legend, these beasts stand at seven feet tall, with the huge head of a bull with some human features. It is common for them to different piercings and ink tattoos. The Minotaurs also have large horns.
The Minotaurs are the dumbest of the species of Astrum, but also the strongest. As they are the largest species, they live in smaller societies with heavy focus on military, in fact, it is mandatory for a Minotaur, at the age of 16, to serve in the military for 10 years. Minotaurs live to around 90, give or take ten years.
Minotaur Culture: The Minotaurs rely heavily on outside nations for supplies. Most citizens are in the military, with only the old or weak farming or producing food otherwise. The Minotaurs respect their ancestors deeply, often taking it so far as seeing their ancestors as demigods due to their religion. It is well known that a charging Minotaur army is a sight to fear, but at the same time enemies don’t need to worry about strategic moves from the beastly species.
Minotaur Religion:
The Cassidans: The followers of Cassida believe that the Devout Minotaur named Oten, was the prophet of the Cassidan religion. The Minotaurs view Humans with disgust because they believe the Casila religion is a [&@%!] form of the Cassida religion. In the Cassida religion, they believe that a God by the name of Cadaan (Cah-Dahn) was a great hunter in the time before civilization. He hunted un-evolved mortals with great pleasure, until a Minotaur managed to wound him. Cadaan took great pride in the accomplishment of the Minotaur, so he created intelligent life and retired to the Heavens. Now, the Minotaurs hunt in honor of Cadaan, who they have replaced. The Minotaurs believe that when they die, they join Cadaan in Heaven and guide future Minotaurs on their hunts, as their ancestors did with them.
The Nymphs:The Nymphs are the only species left known to possess any magical powers since the Warp. Though they do control magic, the Nymphs really can only do cheap parlor tricks and other weak spells. The Nymphs are an all female species that reproduce by using some of their inherent magic: to create the life process inside of them. This is by far the most impressive magical ability they possess, and it is said that they only possess magic for this very ability. The Nymphs generally live in smaller, tighter, more educated empires. The Nymphs look like human females but much smaller and more petite, with very thin hair and larger eyes. Nymphs live to around 120.
Nymph Culture: The Nymphs usually have weaker armies, so they rely heavily on alliances and allies to fight their battles for them, when they use their superior intelligence to aid the allied country in other ways. The Nymphs also make excellent traders.
Occasionally, a Nymph is born with exceptional magic abilities, called an Inherent. This woman is chosen for the next Queen of the empire due to the belief that she will be wiser and more powerful than all the other Nymphs. Almost never have there been two Inherents alive at the same time in the same empire.
Nymph Religion:
The Followers: The Nymphs don’t have so much of a religion rather than a concept, and that is to mimic the Old Ones who inhabited Astrum thousands of years ago, and had magic. Some discovered art may suggest that the Old Ones actually resembled the Nymphs. The Nymphs believe that they are reincarnated, and each life they gain a little more wisdom and magic, until they are born an Inherent. When an Inherent dies, it is believed that she joins the Old Ones in a land of unlimited magic.
The Andyls:The Andyls are the reptilian people of Astrum. They are like humans, but have a lizard like face, tails, and claws. Andyls are generally brown, rarer colors are red, green, and white. The facial structure of an Andyl can be compared to a
Bearded Dragon, with the rough features and spiked neck. Andyls are long lived at around 140.
Andyl Culture: The Andyls are well aware that they look very primitive and beastly compared to most other species, so Andyls try very hard to be a clean society and an orderly people. They dress flawlessly, and speak very carefully. Their cities are clean and have high police forces, and notably, their graveyards and dumps tend to be out in the middle of nowhere. Andyls are much less focused on military, rather art and culture, than other species.
Andyl Religion: The Nubans: The Andyls believe that the Andyl Devout, Nhalei, was the Prophet for the Nuban religion. When the Old Ones died out, the Nubans believe that their god Nuba, a great and beautiful Andyl female, created Wyverns with the sole intent for them to worship every aspect of her. Since Nuba is considered the most beautiful woman to have ever existed, statues of her form are everywhere in Andyl countries. Temples to Nuba are the most beautiful structures in the cities, usually made out of gold. Nuba is the most common female name among the Andyls at 34% around the world. Andyls believe that when they die they will go to a heaven where they spend eternity being guided by Nuba in her infinite wisdom.
The Katha: The Katha are similar in appearance to the Andyls, but they are larger (Always at least six feet), and their facial structures more closely resemble
chameleons. They are exclusively green or blue. The Katha are also long lived at 140.
Katha Culture: The warlike Katha couldn’t be more different than their brother species, the Andyls. Katha tend to live in lawless cities with high crime rate and don’t care about preserving them. Their militaries are usually large an unorganized, soldiers just want to kill people at any cost. Their governments are often sloppy, but rarely corrupt, as the Katha don’t really care about money. Katha find many excuses to go to war and believe that countries can fight over things, have battles, and not be in war. Many other countries have learned to accept this, the alternative being locked in constant warfare with the Katha of Astrum.
Katha Religion:
The Rixans: Following the Hydra Devout Prophet Kelvden, a good Rixa believes that they were created to shed blood in the name of Ryx. They believe that Ryx, a giant red Katha, created life for his own amusement, to watch mortals wage war on each other. Mortals who sufficiently amuse him in life get to join him in death, and watch over the world with him.
The Mantises: The Mantises, or a Mantis, in singular form, are a species of buglike people who are basically large praying mantises who stand on two legs and are humanoid. Their skin is harder than usual as to make up for their fragility. Mantises talk in high pitched voices, usually, and generally live in a matriarchal society with a queen, but this is not always so. Males are females are impossible to tell apart from outside races. Mantises are short lived at 60.
Mantis Culture: The Mantises are by far the smartest species on Astrum, using their intelligence to quickly rise above the other species in the early times. As a result, the Mantises live in advanced countries with more modern luxuries. Their armies focus more on strategy than brute force.
Mantis Religion:
Atheistic: Mantises have grown beyond standard religion, claiming the suggested theory that the Old Ones knew they would die out, and planned to advance other species in their place using magic. They are otherwise agnostic on the view of God. Mantises have been known to accept the religions of other species as well.
The Arachs:The Arach people are even more beastlike than the Minotaurs, but more intelligent. The Arachs are truly huge brown, white or black spiders. They rise about four feet, and are the width of a Minotaur. The Spiders, as they are commonly called, can’t handle weaponry, so they use their poisoned fangs and massive bodies only. The poison causes a slow and painful death but does not immediately disable an enemy. A Spider’s thick skin protects them because they are otherwise unarmored, and don’t wear clothing. Spiders talk in deep, silky voices and can’t use many tools, so they create their own. Arachs, despite their body, are known to be very humanlike. They speak the common tongue and interact with other species. Spiders live to around 400, making them the longest living species.
Arach Culture: The typical Arach building is like a shell, it’s a large and hollow construct, save the floors, with entrance holes in the sides of the building. Arachs just crawl up the building to get inside. All more complicated Arachs tools are usually operated by pulleys. Arachs move fairly fast and can jump, making up for their poor combat performance. The Arachs are a very neutral people, and rarely seek out war or death, but on the other hand, wouldn’t hesitate to go to war if it was necessary.
Arach Religion: The Scions: The Arach religion is similar to the Andyl’s. They believe the Devout prophet Kex was responsible for leading them to the Scion religion. In the Scion belief, the Goddess Sybil created the Arachs in order to enjoy the world that she also made. A good Scion is supposed to enjoy life and appreciate it, and if he can do that, he will become a part of Astrum upon death.
The Casso-Arachs:Lore says that a thousand years ago, Casilan Humans were fused with Arachs to form a mixture of the two races. How is speculated today; a lost reserve of magic or methods that even historians would rather not delve into. Nevertheless, the Casso-Arachs have adapted to the Arach way of life rather than the Human way. They are alike in almost every way. The only difference is the Casso-Arachs have the torso and upper body of a human, and the lower body of an Arach, like a centaur. Casso-Arachs usually live in their own kingdoms, not mixing with either of their ancestor races.
A World at War:Astrum is a world at war, and the purpose of the roleplay is to create a kingdom and live in the world as Astrum. This is a free-form roleplay, you make the story, you make the characters, you make the world. The only requirements are that you abide by the lore of the land; it is asked that you follow the culture and religion of your chosen race.
DMing is virtually nonexistent, as stated, the players make the story. The DMs will, however, handle wars and combat outcomes, as well assassinations, which will be explained in detail below.
You are to create a kingdom, and it is expected that you create all the characters that go along with it. You can make whatever government you want, but remember a kingdom is more than a ruler. It requires knights, diplomats, generals, stewards, and nobles. All will be played by you. There are no restictions; as long as you can handle it, you can make as many characters as you'd like. Below are some useful tips on how to make the experience easier.
Make use of diplomats: In a medieval world, you might not want to operate on letters alone, carried by birds that take days upon days to deliver. You can send diplomats to reside in foreign kingdoms, if they will accept you. You can use these diplomats to speak for your nation and provide more immediate communication.
Use the private messaging system: Not everything needs to be seen by everyone in the roleplay. If you wish to discuss secret plans with another nation, instead of posting in the roleplay, send a PM. Try to stay in character!
Keep a list of all of your characters: If it gets to be too much to handle, keep a notepad or word document that lists all of your characters, so you can remain detail oriented and consistent.
Stay realistic: Remember, you're in a medieval world and run a nation. Don't make it awkward when everyone else is serious and you make a king who's a fool, commands all of his armies personally, and freely travels between nations.
Use assassination: Players can send out assassins to kill any character they want. To do this, the player PMs the DM their plan and the DM performs the act. The killings will be determined by how well you plan out the assassination, and the current circumstances. For example, if you just say 'He went in there and started stabbing' you'll probably be caught. However if you have a very elaborate plan, you'll probably succeed. There are also other factors, for example, in the middle of a battle, a general performing strategy in his tent wouldn't be expecting an attack. People are easier to assassinate in your own kingdom, sleeper agents will have an easier time killing, and et cetera.
Have fun: While this is a serious roleplay, remember nobody declaring war on you is insulting you personally and your possible defeat does not mean people don't like you.
Rules:As mentioned, there are not many rules. Your objective is to conquer Astrum and experience the everyday politics of the world. You can do whatever you want when it comes to armies and attacking people, but know the DMs and players, especially our Eltee, will freely call you out if you're being unreasonable/unrealistic. Spoiler alert: You cannot suddenly make a huge army appear next to someone's capitol city. Everybody will know your attack by the time you're even halfway to your destination, and to, for example, take a capitol city you first must fight your way through the kingdom, taking cities and battlements as you go. Another rule is that if you create a nation when the game is already in session, it will be weaker than the original nations, as not to upset the balance.
Destroying a Kingdom: It's a long term goal, but eventually everybody has to either win or lose. In the case that a nation is defeated, you must decide it's fate. Here are some suggestions, the two most likely outcomes:
Destroy: The winning player(s) can decide to destroy the defeated nation. The player's nation is out of the game, but can create another empire.
Make Vassal: If the defeated nation agrees to surrender, then they can become vassal states of the winning nation. A Vassal State must obey their master's every command or be destroyed.
Get Started:Here are the character sheets to make your nation and leader.
Code:
[b]Nation's Name:[/b]
[b]Home Species:[/b]
[b]Capital City:[/b]
[b]Leader(s):[/b]
[b]Nation's History and Background:[/b]
[b]Additional Information:[/b]
[b]Place on Map:[/b] (Please describe your nation's borders so the DM can draw you into the map)
Additionally, you can fill out a sheet for your leader.
Code:
[b]Name:[/b]
[b]Sex:[/b]
[b]Age:[/b]
[b]Species:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]Background:[/b]
Nations:Eltee
JV
Gideon
Nova
Sav
Baloth
Matt
Musicman
Deandra
Imp
Pomcey
Duruza
Shadow
Argo
Pillow
Frost