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 Post subject: United Bretony: The Hills and the Highlands
PostPosted: Mon Dec 06, 2010 2:29 am 
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*We are always taking new players as assassins, spies, nobility, city rulers, etc.

*You don't have to send an army/navy sheet until you launch or need your military.

*An updated list of important events by week is shown at the bottom and will be updated. All character sheets are in this opening post.

*CURRENT SEASON: Spring

UNITED BRETONY: The Hills and the Highlands


~~~~~~~~~~~~~~ (This takes place 150 years into the 4th era. 4E 150)


Hosts: Woolymammoth



*I give credit to Person From Anticlere (BGSF) for the original idea. I, Woolymammoth, along with Darth Ravanger (BGSF), did most of the work. Still, the idea is the most important thing.


Refer to map:

TAMRIEL: http://imperial-library.info/sites/defa ... rescr7.jpg

ROLEPLAY AREA: http://www.majhost.com/gallery/Woolymam ... iginal.png

This Roleplay takes place at 4E 150. In the words of PFA "it takes generations for new ideas to form and be accepted."




It is 150 years into the 4th Era. Some things in the Empire have changed, mainly various conflicts and wars along with the Empire's loss of power. This does not matter all to the Kingdom's of Wayrest and Daggerfall. Now they have something far more dangerous to worry about. New ideas of representation and "freedom" of the people have spread through Bretony. Soon, a United Bretony was formed, many independent states pulling from Wayrest and High Rock, being led by Anticlere and Camlorn. Orsinium seeks now it is also a time to rise in power. Will Daggerfall and Wayrest retain the region as they have always? Or will a new era of rule fall upon High Rock...


United Bretony

United Bretony may be a new player in the politics of High Rock, but the idea behind it has been the political programme of all the major Bretic realms for many centuries. Briefly united several times, yet never by their own, the Bretons have always failed to attain permanent unity, no matter how close it might’ve seemed... up until now, apparently.

Though its birth was not as bloody as one might’ve expected, the future of the realm promises much bloodshed. Its political system is untested; the differences between the people are many, and the steps that remain until it can truly claim to be one land are even more numerous. Much remains to be done; however the people of United Bretony can take heart from the fact the foundations have already been laid.

Yet, though the people seem supportive of the idea behind the realm (the idea of representation of the people), and the lesser monarchies have fallen into place quite neatly, troubling questions arise before Anticlere and Camlorn. Thought Bretons are ultimately a single people, centuries of living apart have resulted in them drifting apart. Countless wars plague the past between realms and entire regions and some rulers may not be as ready to give up their independence as it might seem. The troubles only grow when one looks outwards, to the rest of High Rock.

3 different military and overall supervised divisions: the Ykalon-Daenia, the Anticlere, and the Camlorn divisions. The respective governors of the former (and still somewhat) monarchy of Camlorn and Anticlere rule their divisions. An individual is selected by the people of Ykalon and Daenia to govern their division of the Bretony. Each of these individuals, along with the councils, appoint another being to lead the military of their area. United Bretony is a triumvirate, like ancient Rome. It has a council, and three different rulers who meet to discuss politics, each ruler with his own "division" or "province" of some type. You have the original Camlorn section, who was a monarchy before United Bretony. You have Anticlere and Urvaius, who used to be with Wayrest, and Daenia and Ykalon, who used to be with Daggerfall.

Daggerfall and Wayrest, the most powerful players of High Rock throughout the whole of its history, do not look upon United Bretony with favour; their monarchs feel threatened. Can Anticlere and Camlorn rely on the centuries of bloodshed between the two to keep them apart, or will compromises be made in order to preserve the old order that favours the giants of the Iliac so?

And then there is another question the rulers of United Bretony must consider, one that is rarely voiced if ever, for now. Is a triumvirate really necessary, or can one of the two seize power from the other? Will the unity of High Rock once more be sacrificed for personal ambition and lust for power in the end..?


Kingdom of Daggerfall

Long years ago, Daggerfall was a power unrivalled among the realms of High Rock. A city that rose during the turbulent First Era, it became the dominant force of southern High Rock long before Wayrest even rose above the status of a village. The leading power in economics, military, politics and culture, Daggerfall’s star shone brightly for nearly four hundred years, its all-eclipsing brightness finally dimming after the siege of Orsinium and the subsequent rise of Daggerfall’s greatest rival – Wayrest.

Those times are long past. Daggerfall, though never disappearing from the political stage, came dangerously close to that during the reign of Queen Elysana of Wayrest. Many believed it only a matter of time before Daggerfall was incorporated into Elysana’s growing realm; however, the death of the queen and the following years returned High Rock to the usual status quo once more. Though unable to eclipse Wayrest, Daggerfall’s star was still shining.

Fourth Era seemed to finally bring good tidings to the realm. High Rock was silently split into spheres of influence by the powerful; years of peace came as both Wayrest and Daggerfall tried to avoid war, sharing the inevitable occasional brush that never erupted into open war. No one expected such a fragile peace to last long; however the way it seems it will be broken came as a surprise to all in High Rock.

Though the nobles of Daggerfall may view United Bretony as inferior to their era-old realm, the uncomfortable truth is that alone, Daggerfall will not be able to weather the coming storm. The monarch’s authority is bound by that of the nobles; though the age of open hostilities between sovereign and vassal has passed, the noble magnates are still a force to be reckoned with and have taken precautions to ensure the king does not reign too freely.

Even if it managed to absorb several minor realms in the turmoil of the realms central southern High Rock uniting, it is obvious that Daggerfall still has not the resources of absolutist Wayrest, and even it should feel threatened by the new player in High Rock politics. As the star of United Bretony rises above High Rock, Daggerfall is faced with a highly uncomfortable dilemma: will the old kingdom risk falling before United Breton out of pride, or will it have to attempt to secure aid from its great rival?


Kingdom of Wayrest

For many years now Wayrest could rightfully claim to be the greatest power in High Rock, having travelled a long way from its origins as a small village under the shadow of Orsinium. Though it never managed to utterly defeat its eternal opponent – Daggerfall – Wayrest dealt it several blows, the harshest of which was during the reign of Queen Elysana when the old kingdom was on the brink of annexation. The people of Wayrest never forgot that they came so close to uniting southern High Rock, and perhaps beyond.

Now, however, times have changed. Though Wayrest is still one of the dominant forces of High Rock, winds of change have swept over the province of the Bretons. But should this really be a cause of great concern for Wayrest? Change only brought about good in the past for the realm. The irony obvious in the kingdom’s birth can come to repeat itself and United Bretony might yet prove to be the factor to tip the scales in Wayrest’s favour.

The king of Wayrest should not, though, dismiss the threat posed by these idealists. Even if they are also enemies of Daggerfall, their rulers eye Wayrest the same way; and if the kingdom’s old adversary should fall before them, there is little doubt who will be on the receiving end of the next blow. If the monarch makes the mistake of treating United Bretony as a mere factor in the battle between Daggerfall and Wayrest, the realm could well end up defeated and facing the same fate its rulers would submit both the other realms to: annexation.

However, though the situation is difficult, the ruler of Wayrest should not despair. His authority in the kingdom is absolute and questioned by none. The hardened professionals that compose much of Wayrest’s army can defend the realm from many a threat. With proper manoeuvring of the political waters, the kingdom may yet come to profit from the conflict at its doorstep.

Perhaps a compromise with its oldest adversary may be necessary, but if Wayrest can make sure it has to bear the brunt of the looming war while ensuring the end of United Bretony and all the dangerous ideas it represents, the future of Wayrest could become the future of High Rock.




Orsinium

Orsinium seeks no loss of power due to the newly formed United Bretony. Now, they see it as a time to gain power. New ideas will never be input into the city of beasts, and now Wayrest has a new focus and a new problem. Now, it is time for Orsinium to gain power: rights, territory, whatever it may be.





~~~~~~~~~~~~~~~~~~~~~~



(Count Anticlere as a red dot since it has grown over 150 years.) MAP: [url="http://imperial-library.info/maps/cyrodiillargelowrescr7.jpg"]http://imperial-library.info/maps/cyrodiillargelowrescr7.jpg[/url]

This is what has happened in the Empire from 4E 1 to 4E 150. It doesn't matter for the RP, so you may disregard it.




By now the Empire is rather weak. They hold most of Cyrodil, and the government is Niben. The colovians don't always follow the strictest of rules. They are independent in a form (but still are under Imperial banner). They hold on to some endangered areas outside of Cyrodil, such as Stirk, but that is about it. Right now, the Imperials have lost Bruma to the Nords. Bruma declared independence and overthrew Imperial officials. Now they are Nordic.

Leyawnin is held by Elyswer, and the area is disputed. The mane has taken the city, but skirmishes to the north take place to this day. The Empire still holds some places in northern Elyswer, but most of their rule and law have been driven out by Khajiit forces.

Morrowind is more or less independent. The Empire still states the Morrowind is in their control, but they do not protect or communicate. Morrowind is viewed independent by the rest of the world. Ebonheart is still there, but Morrowind natives skirmish with the Imperials. Some forts are still held by the legions in Morrowind. Southern Morrowind and the Dres skirmish with Argonian tribes. The area to the south is quite violent.

Black Marsh became independent from the Empire 15 years into the 4th era, and had internal tribal conflict. Now they are united as one, and only conflict with the Dres.

Valenwood still skirmishes on its border with Elyswer, and is allied with Summerset isle. There seems to be a bit of a breakthrough, as Summerset does not bother to help the Bosmeri. The Bosmeri are doing their best not to let the Altmer have any influence on their government. It appears these two are allied on paper and do not harm each other. That may change in the future. You are starting to see Altmer influence on the Valenwood coastal area. If the Altmer choose to attack Valenwood, they may very well take control of it and form a solidified Altmeri Dominion.

Skyrim is held by a Nordic council, exchanging skirmishes with the Bretons of Eastern High Rock. They are not in a fighting lane with the Redguards yet, but Dragonstar grows weary. It is possible a conflict may break out soon.

High Rock is more or less High Rock. It is more recognized in pieces as the Kingdoms in it. Western High Rock is in the condition that is shown above.

The Redguards are showing good signs in trade, and are not particularly bothered by anyone but the Nords and a few others. The Illiac bay still runs high tensions as always, and the Ra Gada are ready to take Stirk. They do not want to scare the Altmer, so they have not taken action yet. Skaven seems to be happy with Sentinel's rule as well as the desert nations are, but they do follow their own rules to a degree.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Remember, minor cities (especially border ones) play a VERY important key role. Have fun with it.

This is the War/Political/City faction list. We will also let people Roleplay assassins, spies, mercenaries, and really just whoever (even if it is a single character) that plays a role in the conflict.



Major Factions or Cities


Orsinium: Odessus Naito (sheet in)

Anticlere: Woolymammoth (sheet in) (army sheet in)

Daggerfall: King Acunasti (sheet in)

Wayrest: Arch-Mage Matt (sheet in)

Camlorn: Leyyuce (sheet in)





Moderate Cities


Llessan:

Koegria:






Minor Cities:

Kambria:

Daenia: Savilius (sheet NOT in)

Menevia:

Alcaire:

Bhoriane:

Dwynnen:

Phyrgias:

Ykalon: Savilius (sheet NOT in)

Urvaius:

Northmoor:

Shalgora:

Glenpoint:

Glenumbra:

Tulune:

Betony:





Mercenaries

Savilius - Matthias (sheet in)



These can be filled in as time goes. Even when the RP is active, you may take an unfilled spot.
Remember, for you adventure people: you may have a character that is an agent of one faction, or just an officer in the military (that may command 500 men or such). You may have a knight that is a guard for the King/Queen or just a nobleman. You get the point.

*INACTIVE spots can be taken by request after a certain period of inactive time.


~~~~~~~~~~~~~~~~~


Rules


*Some of these are taken from Immortal Blood's Siege of Sentinel. They are some good RP rules that we should all follow.

1. Good spelling/grammar. We make mistakes, but try to make good use of this.

2. Expect to die! Make more then one character. You may be assassinated, stabbed, beaten, drown, buried alive, mauled by scamps or blown up. Or you might just be unlucky and catch an arrow in your throat. Regardless you aren't invincible and I will call you on it if it happens. I'm not against powerful characters, that isn't an issue, but do it because you know how to do it. Don't RP a master mage if you can't write about it in depth and with skill. "Shoots a major fire ball that kills everyone." Doesn't make you a good mage. It makes you a chump and you will be booted. Like wise don't RP and awesome archer if you don't know some basics for archery. The same goes for melee combat.

3. When fighting you almost NEVER write the outcome of your opponent. You don't write "Shoots a volley of arrows and kills all of the cavalry." You would just write that you shot the volley. Like wise if the person who is RPing the cavalry MUST reply to the attack. I've seen a lot of instances were the other guy just ignores what just happened You write in the affect of your enemy's attack, or I let them do it. And if they do, by some miracle all of the arrows will kill all of your cavalry.

4. Do NOT be all knowing. It's just stupid when you have a guy in the RP that just seems to be able to guess everything. RP your character unknowing of something if he really doesn't know even if it means his/her death

5. No werewolves. They have no place in this RP.

6. PM all army/navy sheets to Woolymammoth. PM all character sheets to Woolymammoth once the RP has started; If you choose to sign-up before the RP starts, post the character sheet in the sign-up thread.

~~~~~~~~~~~~~~~~~


Remember, "We will also let people Roleplay assassins, spies, mercenaries, and really just whoever (even if it is a single character) that plays a role in the conflict."



Character Sheet Organization


Name:

Race:

Age:

Gender:

Birthsign:

Physical Appearance:

Apparel (clothing and armor):

Weapons:

Misc:

Misc Info:

History/Bio:


~~~~~~~~~~~


Army Sheet Organization and Information

Our new army system is one based on something like a national military. In the Elder Scrolls, it would be "Royal Military & Navy", unless when referring to United Bretony, who has 3 different military and overall supervised divisions: the Ykalon-Daenia, the Anticlere, and the Camlorn divisions. Each of the divisions have one man who controls the military, appointed by the ruling council or governor/ruler of that division. Military numbers for each nation are listed below.


*GO READ DUVAL's GUIDE: http://www.bethsoft.com/bgsforums/index ... &start=100"]http://www.bethsoft.com/bgsforums/index.ph...0&start=100

*Steel is rare as it wasn't there until the 16th century and it was virtually bullet proof.

*Bretons are skilled Cavalry mounts, and skilled Archers. This should cancel each other out.

*Keep in mind of supplies, supply lines, and endurance/fatigue.

*Tell us whether you are using heavy/light bolts for your crossbows if you use crossbows. Lights are fast with more range, Heavies are powerful.

*A longbowman can shoot about 200-300 yards.

*Keep in mind of your troop measurements. State their formation, how long it is, and how the men are put together (To the side? Tight? Loose?)

*Fire arrows don't work. That isn't a realistic thing even though it looks awesome on the movies.

*You can develop creative realistic things of your own, yes.

*Yes Siege Weapons, of course!

*You must have men to run siege weapons and such. You must bring these along.

*You don't have to post out where all of your units are, just the ones that are VISIBLE to the enemy. If you have a question on this see PFA or I about it.

*If you have traps and such, you must not post them up unless they are visible.

*Keep in mind of different factors in the military, such as endurance, supplies etc. We are playing as Tamriel is about the size of Eurasia, thus, it may take a few days to get places. It is hard to move thousands of men.

*The Climate of High Rock:

The Climate is a bit cold, but not as cold as Skyrim. You have warm summers in Daggerfall and the coastal southern cities, and generally the southern cities. As you get farther north, it is more mountainous, and thus colder.

*Yes, Bretons are mages.

Remember these mages are not all powerful. They have mana, and they aren't experts. You will likely have 1/20th of your mages being good experts at magic, and no, they can't kill everyone.

*Yes you can have a knightly order. PFA and I shall improve your knightly orders with your sheets


*We are adding to this list for now. It will be updated and I shall post in the thread when it is updated.

Faction:

Officers:

Troops:
(Number) (Description- include armor, weapons, etc.)


Troop Numbers






Land Military Capability for Each Faction

You may be able to raise militia if your people like your ruler's decisions. You may also (later on) pay money (that you have, of course) to hire mercenaries.

Militia Cap:

Red Dots and Anticlere: 20,000

Pink Dots: 10,000

White Dots: 5,000



Please note that these regional militaries are stationed THROUGHOUT the region. They are not all in one place (or they shouldn't be)

NATIONAL/ROYAL (the professional military of the entire territory) Militaries:

Orsinium: 5,000 Bretons, 30,000 Orcs, 5,000 Goblins, and 100 Ogres. 15 Mangonels (Orsinium's are more accurate and sturdy), 20 Scorpios, 5 Large Trebuchets.

Wayrest: 41,000 Bretons, 2,000 Altmer (Direnni Isles support), 2,000 Professional Mercenaries, 25 Mangonels, 50 Scorpios, 5 Large Trebuchets.


FUEDAL (the noblemen make up for MOST of the military, besides the King's royal guard) Militaries:

Daggerfall: 60,000 Bretons (GOVERNMENT IS FUEDAL, THEREFORE NOT ALL NOBLEMEN SHOW UP TO FIGHT! LARGE CAMPAIGNS DIFFICULT TO RUN), 20 Mangonels, 50 Scorpios, 5 Large Trebuchets.

3 different military and overall supervised divisions: the Ykalon-Daenia, the Anticlere, and the Camlorn divisions. The respective governors of the former (and still somewhat) monarchy of Camlorn and Anticlere rule their divisions. An individual is selected by the people of Ykalon and Daenia to govern their division of the Bretony. Each of these individuals, along with the councils, appoint another being to lead the military of their area.


STATE Militaries (UNITED BRETONY)

Camlorn (also includes Dwynnen, Phrygias, and Kambria): 40,000 Bretons, 10 Mangonels, 20 Scorpios, 2 Large Trebuchets

Anticlere (also includes Urvaius): 25,000 Bretons, 5,000 Mercenaries, 10 Mangonels, 20 Scorpios, 2 Large Trebuchets.

Ykalon-Daenia Union: 13,000 Bretons, 5 Mangonels, 10 Scorpios, 1 Large Trebuchet.





Naval Sheet Organization and Information

*Yes, there may be some naval battles. This is the Illiac Bay: Yea, you did sign up for this.
*READ DUVAL's NAVAL SECTION
*Not everyone has a navy
*Ships don't have cannons. They have giant crossbows, catapults (small ones. No, not a huge trebuchet), possibly a greek fire thing, etc.); think before gunpowder age.

Large Ships hold 500 men, Mediums hold 250, and Small ships hold 100. These are combat ships. As many transport ships that you need will be allowed, but the more men you transport the larger chance you will be spotted.

There are two types of naval units: marines, and sailors. Sailors work ships, drive them, shoot things off the ship. Marines board other ships and fight.

Ratio of Sailors to Marines on each ship is 3 to 2.

NATIONAL/ROYAL (the professional military of the entire territory) Navies:

Daggerfall: 15 large ships, 20 mediums, 20 small

Wayrest: 10 large ships, 20 mediums, 30 small


STATE Navies (UNITED BRETONY)

Camlorn (also includes Dwynnen, Phrygias, and Kambria): 7 large ships,15 mediums, 20 small

Anticlere (also includes Urvaius): 2 large ships, 5 medium, 8 small

Ykalon-Daenia Union: 2 large ships, 2 medium, 2 small


Resources

http://i147.photobucket.com/albums/r296 ... map_ub.png

Of course, resources are valuable for any state: timber, metal, farmland, etc. With the warp in the west scorching the earth at the borders of the original Daggerfall and Wayrest, there is very little farmland in the dense woods of United Bretony. With United Bretony still being a newly formed confederacy, they must now know how to spread their resources. They must strive to stay together. Much farmland is in the very middle of where these three divisions meet. Could United Bretony be broken up due to a fight for resources, or forced into war with itself?

With ore in the Wrathgarians, and the Orcs growind more dangerous than ever, attention turns to the potential mines which lie in the mountains. Would it be possible that Wayrest would care enough to go into the Wrathgarians and attempt to mine the ore? Could this cause conflict in itself?

Resources are an important part of the world of war, the world of politics, and the general world of the people. They will play their importance in this RP as well.




Loyalty

Loyalty is one of the most interesting aspects of battlefield command and nation ruling. You cannot command a disloyal man to go to his death, but a loyal man will die for you. Your people have loyalty to many different and conflicting interests. As a people, your citizens and troops feel a certain loyalty to their nation as a concept, with the exception of Daggerfall's feudal government, where nationality does not matter all that much, and it is more on how much bordering nobles like the King or Queen. They also feel some level of loyalty to their national ruler, commanding officer (if a soldier) or regional governors/lords (if applicable). These competing interests effect whether or not your people are willing to betray their ruler, fight enemies they would usually run from, and whether or not they’ll grumble at your taxes. Loyalty is expressed by in-character postings from the hosts, and you must use these reactions to your actions to gauge what the people think of you.


You May Begin Posting!


Updates:

Travel Time:

It takes one day on horseback to get from Urvaius to Bhoriane, and two days walking. This is if you use the road. It takes longer over rough terrain.

Character Posting


Remember to put your characters name above your post, along with his location, bolded and underlined:

John Doe, Leiliah's Office


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 Post subject: Re: United Bretony: The Hills and the Highlands
PostPosted: Mon Dec 06, 2010 2:29 am 
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 Post subject: Re: United Bretony: The Hills and the Highlands
PostPosted: Mon Dec 06, 2010 2:29 am 
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 Post subject: Re: United Bretony: The Hills and the Highlands
PostPosted: Mon Dec 06, 2010 3:29 am 
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OOC: Recycling this post from a while back when I did the same thing somewhere else.

Montierre DeFortescue II

"Sir, are you positive of this?"

Saxon's face was darkened in the candlelight of the room, the closed window fading any light from the sun. Saxon was Montierre's head advisor, the same one who had served his father so. He was surprised Saxon, even at the age of 40, still had his ruffly short black hair and kept an age form of 8 years younger. The two sat at a desk, a parchment in front of each. Montierre looked almost worried, but then again, a confident look showed through his face. He looked tired, but was eased to a degree.

"Yes, Saxon, I am certain. Haven't you agreed to me on the matter?"

Saxon paused for a moment, looking down at the parchment. He then nodded his head at the ruler. Montierre's father raised him well, and he saw Saxon on an equal level to himself.

"Yes sir."

His response was eased by a sense of agreement. He wasn't terribly worried of the situation, but then again, he still had to deal with it. The count then spoke his piece once more to Saxon, who was now slightly more eased back in his chair.

"As we have agreed, Wayrest is more of a threat than Daggerfall-"

Saxon did what he did rarely: he cut the count off. The count didn't mind it though. Saxon seemed tense.

"Because of the professional troops, yes?"

The count didn't hesitate to proceed in finishing his thought.

"A bit, Saxon; a bit. I don't feel terribly comfortable with Bhiorane in control of Wayrest. They serve as a docking point for any Wayrestian power. The Direnni already let Wayrest pass through the Illiac. The last thing we need is their armies on our land. We are on the border, after all. Daggerfall would have to go through Anticlere. Darius is a capable military leader; he should succeed the late Gaubert well... and I doubt Daggerfall will break through Anticlere easily."

The count folded the paper up and gave it to Saxon.

"I'd like you to send William to Anticlere. Notify Darius that his orders are obeyed. Order the scouts to scout out the area around Bhoriane. I want to see how many of these nobles respect Lucian's rule."

"But they respect him sir-"

"And I'm still convinced he's a b*stard. An absolute b*stard."

Saxon got up, taking the paper. The count had one last thing to say to him though.

"And Saxon, I'd like you to travel to Camlorn. Speak with the Baron there."

"Sir, are you positive? Isn't my primary duty here, in the city?"

"Saxon, I would like to have you here with me, but... You are the most understanding of all my councilmen, and I need you now."

Saxon nodded one last time, making his way out of the room. The count continued to sit there, finally pulling out another parchment, setting it on his desk.

Sir Louis Chevalier

The streets of Kambria were as they always were at the midday. It didn't matter to Louis though. Most of everyone respected his knights, as they made their way through the streets on horseback. He and his nine best knights now saw the castle in the distance where the King's council was held. Eventually they arrived there at the front, guards waiting. They would recognize the lion that the knights bore on their shields. The knights dismounted, and one of them muttered a wish; next, the guards led the horses to some type of stable, where they would be kept until the men were done with their audience. Louis and his knights approached the castle gate, the guards nodding to them with ease. They walked through the first hall, approaching Lord Copperford's throne. Each of them kneeled on one knee, Louis the only one turning his head upward to look at the Lord.

"Sir Copperford, I wish to speak."

Saxon, Urvaius

His orders were given. The general had been informed, and scouts were on their way to the outskirts of Bhoriane. Saxon had met William at the center of the town, informing him of his orders. They both sat on their mounts respectively. William was a young Breton, with slick jet-black hair. He was a sly one, clever as could be.

"Saxon, be careful."

William nodded one last time, and then rode off to the south. Saxon didn't have to worry for William; he could, after all, take care of himself...

The emissary started off to the North accompanied by eight city guards, each with bows and swords, covered in iron mail. Camlorn would be a day or two's journey on horseback. The forest was deep on both sides, surrounding the rocky road. The steeds were durable ones, galloping at a good pace. Saxon now thought about what he would say to the King; he knew that he wasn't all the comfortable with United Bretony. He thought and thought; finally, he knew exactly what he was going to say.

Scouts, on the way to Bhiorane


Horse hooves beat upon the stone road to the north. These men had gone ahead of the emissaries as soon as they had received the order. Their mission was as important as ever. The estimate was that there were about 300 of them, each being armed in leather with a sword for protection; they each carried a torch. Montierre had known many of the nobles were sided against Wayrest, some even forming their own rebel groups. The scouts would be in Bhoriane territory in under a day. The scout leader still held the same folder as if he had looked at it. There appeared to be an undisclosed order...


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 Post subject: Re: United Bretony: The Hills and the Highlands
PostPosted: Mon Dec 06, 2010 4:53 am 
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Ra'Zell and Capitan Wild-Fist, Orsinium, Ministry Offices

The silver candles flickered, giving the stale wood and stone room a warm glow. Standing at attention was Captian Mateja Wild-Fist, quiet but confident, never showing any signs of nervousness or uncertainty.

"Yes my lord, why have you summoned me here on such short notice?" the Capitan said with a deep but respectful voice.

Sitting relaxed in his padded chair, the Minister cleared his throat and leaned forward onto his parchment-filled desk. He looked directly into the Capitan's eyes, so he would clearly indicate the seriousness of the matter.

"Capitan, you're a brave warrior there's no doubt about that. But from what I understand, you need to work on your people skills. Therefore, I have a highly important and urgent mission for you to undertake, this will prove to me your abilities, and the city would be grateful of your service."

He paused for a moment to allow what was said to sink in and rubbed his whiskers patiently then continuned:

"The city is getting nowhere in its goals, and we must take affirmative action. Take a caravan through the highlands and travel far west-ward. There you shall receive further instructions, detailed in this sealed letter I will give to you. Should you fail, you will be exiled to never return again. We want to have as few casualties as possible in the end, but I predict bloodshed to be inevitable. You must ensure that you convey only supportive and peaceful information and not intimidation. Do you understand?"

Mateja, without hesitation replied "Yes, sir! I shall carry out my duty like it is my last, sir! But what if I am taken prisoner?" the thought of that sent chills down his spine.

"We would not rescue you. Take the instructions and go, we shan't waste anymore time." he places the envelope on his desk, which the Capitan retrieves and puts it in his attaché case. He then leaves to gather his caravan.

Once returned to being alone, Ra'Zell begun the preparations for Operation Legato-Tempesta.

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 Post subject: Re: United Bretony: The Hills and the Highlands
PostPosted: Mon Dec 06, 2010 12:41 pm 
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Beradryn Copperford sat up a little straighter as the Knights entered his throne room, his brow furrowed. As Louis made his request, Copperford nodded slightly. "Speak now, good Knight." He motioned for Louis and the others to stand; guards, following standard procedure, closed the massive doors to the magnificent room.


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 Post subject: Re: United Bretony: The Hills and the Highlands
PostPosted: Mon Dec 06, 2010 10:48 pm 
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Capitan Wild-Fist, Orsinium streets

His caravan stood in a line across from him, a healer and three guards

"We have a long way to go, and with great haste we shall, toward Alcaire. Hopefully we can make it in two days time, with little rest between. We're all ready to depart, so without further procrastination let us take our leave."

And with that, Capitan Wild-Fist and his group left the city and traveled along the road, which was lined with the first flowers of First Seed.

Barok gro-Jagg, Ra'Zell, Orsinium, Royal Palace

The Minister hastily but respectfully strode into the Governor's room and up to him

"Yeah, why do you bother me?" Barok snapped

"My master, I have a very important matter to discuss with you, but we must do so privately"

"Hmm... very well then" Barok said calmly and lead the Minister to his private quarters

"Well, what is it?" said the Governor to Ra'Zell who took a seat at a table

"I have prepared some plans for you, please read them."

Barok opened the large rolled paper and went into deep thought. Several minutes passed as he contemplated the situation.

"So.." Barok gro-Jagg said with a hint of uncertainty, "...You want to take the East? Is that right?"

"Yes, sire, that is correct. It will bring us closer to our goals and we shall show this province that we are not to be trifled with!"

"But what if they have anticipated our moves, or have allies?" Barok inquired

"You bring a good point - however you are the only one that knows of my plan and I have already sent an Attaché towards the west.

"What makes you so sure we will win, dear Minister?" Barok said skeptically.

"With your command and my plan, we shall defeat any foe. We surround them, cut them off from all routes, so they either surrender or withdraw - or fight to the bitter end. " Ra'Zell chuckled a bit, having a small sense of pride

"Excellent" said Barok enthusiastically, "I shall begin preparations immediately." and then he got up and left swiftly to the garrison to rally the troops.

Ra'Zell snickered and said to himself "Yes, prepare all you want my lord... prepare for your death heh heh heh..."

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 Post subject: Re: United Bretony: The Hills and the Highlands
PostPosted: Mon Dec 13, 2010 10:01 pm 
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Matthias, Wayrest Palace (?) Matthias quietly sat in his room. He stared deeply at the wall, when Artellus, Matthias' main officer, slammed into his room with a parchment.
"Sir, all is well?" Artellius asked.
"Yes, but slamming into my room doesn't help."
"Sorry, i just suspect that war will break out soon, so i thought we might as well gain allies just in case."
"Who do you think will be a valuable ally?" Matthias quietly asked, staring at the wall still.
"I would think Camlorn would provide support, what do you say sir?"
"I think that is okay, i want you and 2 scouts to Camlorn by tomorrow. Understood?" Matthias asked concernly.
"Yes, i shall be back in 2 days." Artellius quickly left the room, leaving Matthias no time to speak. Matthias continued to stare at the wall.

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 Post subject: Re: United Bretony: The Hills and the Highlands
PostPosted: Mon Dec 13, 2010 10:19 pm 
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Erm, guys I'm sorry to tell you but WoolyMammoth went on a break for awhile. I'm not sure if this can continue without him.


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 Post subject: Re: United Bretony: The Hills and the Highlands
PostPosted: Tue Dec 14, 2010 12:32 am 
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Savilius: should you not have waited for Wolly and the rest to agree with you taking wayrest first?

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