Do you want to create the most awsome character you can think of, then this is for you.
LIFENDA
(Land of life)
Description: This roleplay is intended for those who want a lengthy roleplay but don't want to be hassled with keeping track of attributes. Here you will get plenty of action and the freedom to create the most uber character you can think of. The more outstanding the better as you will be swarmed with thousands of knee height demonic minions and their commander whom posses unmatched skill. To note this is a fantasy/sci-fi roleplay.
The world is called Lifenda. It has a single land mass that is strewn across the equator. And if you were to visit Lifenda you'll find that it is a land brimming with life. Most of it being rather deadly. Either they are quick and cunning or monstrous in size.
Its inhabitants are split into 6 races. All are similar to each other. Just think of humans but split into 6 different colours: Red, blue, green, brown, black & white. Like the bionicle series if you wish. Each race is aligned with its respective element (in respective order): fire, water, wind, earth, shadow and ice. You can recognize each race as their colour defines the colour of their skin and hair. In the case of the reds, blues and greens; their skin is only lightly tinted to their races colour and in blacks case only their hair is jet black, their skin is pale white.
Reds: Hardy people who live in the volcanic northern region. They are highly resistant heat and are immune to fire. Their capital city: Molten Citadel, which is on the outside and inside of a volcano is a hub for new technology. Scientists of all races set their workshops here, mainly for the vast quantities of heavy and rare materials that pass through the trade center.
Blues: Calm, spiritual people that make the southwestern region of lakes and rivers their home. Most blues are skilled swimmers. Their capital city: Capital Harbour is easily the largest harbour in Lifenda. Hundreds of boats pass through each day. Many fisheries are based here, catching the sea plenty full supply of fish. Yet the fisheries are subject to strict restrictions to how much and where they can fish, but the fisheries follow these as they respect the blues spiritual view on the sea.
Greens: Slender people who live in the think jungle west region. Some have a form of 'sixth sense' that allows them to sense oncoming weather. The greens capital city: Windy Peak, situated on top of the gigantic ancient trees of the jungle, could be described as a giant airport. As the blues sport the biggest sea port the greens have the biggest airport. It has recently been rebuilt to support the new wave of high-tech aircraft.
Browns: Strong, wide people who live comfortably in the dessert eastern region. They are known to lift large boulders with ease. Most of their cities are giant mining sites, mining through the seemingly endless supply of minerals and metals. The largest being Progress Quarry. It is the only known source of the super-strong metal: Tri-idium.
Blacks: Blacks are the most reclusive of the races. Rarely leaving their mountainous region in the south east. The few people who have been to capital city of: Shadow City have described it as an endless network of underground tunnels. Not much else is known about them. Though some of the most impressive fighters come from the reclusive race.
Whites: Tall and wise whites of the icy south region are renowned for their cunning intelligence. They are also resistant to the cold (for obvious reasons). They are civilised, polite and very creative. The capital city of Ice Pinnacle is a modern metropolitan city. They are the only race that allow others to freely take up residence in their capital. Most of the highly renowned scientist and technicians are whites.
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History: Barely anything is know of the planets early history. With no written records exist and the only form of evidence is through fables written in (very) old tomes. But the earliest known event was "The War of Elements". No real reason is known for cause of a grand war between all the races but what is known that it was the whites who ended it. Using clever tactics that starved, demoralized and crippled each of the other nations they used this to force open negotiations. In the end a truce and treaties where formed. The most noticeable being the agreement that the center of the world be the "Neutral" or "Open" zone. Where traditions and religion are set aside to allow peace between all the races.
Current world status: Technology is booming. New innovations are paving the way for a brighter tomorrow. If you were to compare Lifenda to earth, it would be the year 2300. Law enforcement is stronger than ever with the latest generation of mechs and laser weaponry. People travel faster with supersonic low-orbit space craft. But with this, criminals become better equipped. Bandits in the neutral zone put up a solid match for any well-equipped opposition. And mercenaries are now sporting better tech than ever. But the biggest threat to all that is known is the rise of a new dangerous cult called the: Restarters.
They believe that the current path life on Lifenda is taking has fallen off course. And that they have been sent to correct it. There possibly is more behind their cause but that is not yet known. What is known is that they enforce their religion with enormous armies of daemonic creatures. No knows where they came from but the most likely theory is that the Restarters have powerful conjurers. And that they summon each army by the millions. But nonetheless they have begun attacking settlements in the neutral zone. First small towns, but that soon moved on to large towns and cities. The most recent being the largest town of: Freedoms Heart at the center of the neutral zone. The Restarters have set siege to this glorious town preventing incoming and outgoing trade. Hunger is growing and unrest is brewing in the population.
This is where you come in.
Your Goal: Is to escape from Freedoms Heart to seek aid to break the siege. You will need to travel to the capital cities of each of the races provinces to ask for aid. This will not be easy. If escaping from and army of millions of demons isn't hard enough. Bandits, mercs, sand worms, strider hunters plus many more lay in you path to saving Freedoms Heart.
Now... to the good stuff.
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CHARACTER CREATIONYour character sheet should be like this. Don't be afraid to go all out with it. You character is meant to be the best of the best, unmatched and undefeated.
Name: [insert name here]
Gender: [male/female]
Age: [The average lifetime being 120 years]
Race: [one of the 6 colours]
Class: [description on this later]
Sexuality: [hetero, homo or bi. Who am I to judge]
Height: [Whites are tallest around 7 foot, rest are around 6"5' save Greens who are around 6" average]
Weight: [A bit more than what a human weighs]
Description: [an overview on what your character looks like. Note that blacks and whites are quite slim, browns are usually muscular, the rest can look pretty much as you wish]
Gear: [this will relate to you class]
Armament: [same as above]
Biography: [A quick summary of your characters life. Note that he/she has to end up in Freedoms Heart somehow]
Defining Features: [Something that is unique for you character, eg: tattoos, implants, nickname]
Personality: [how your character thinks and feels]
You may add extra things if you wish.
CLASSES: Classes are important because not every race can fill every role. This may seem restrictive but is necessary. Below is a list of classes and what races they are available to. Plus a small description. Note that you can combine 2 or 3 classes or ask for a extra one if there is something you want that is missing.
WARRIOR:
Races: All
Description: Using fine armour and extravagant weapons, a warrior is a sight to behold on the battlefield. Arming themselves with axes, sword, shields, pikes, hammers. Some warriors still use classic plate armour and more modern ones have begun to use powerized armour. Whatever they use they are as unstoppable as a tank.
TROOPER/COMMANDO:
Races(TROOPER): Red, green, brown, white. (COMMANDO): black, red, green, white
Description: Users of modern weaponry are called troopers. From light scouts to heavy machine gunners they specialize in small, medium and large arms. Commando's are similar to troopers but combine small arms with close combat weapons.
SHARPSHOOTER/ARCHER:
Races(SHARPSHOOTER): black, red, blue, green, white. (ARCHER): black, blue, green, white
Description: Long distance fighters, archers and sharpshooters use ranged weaponry to their advantage. Sharpshooters use sniper rifles or combat rifles (medium distance rifles). Archers use modern 'torque bows', (very) large bows that are capable of pining targets to walls. They both are quick and deadly, with unparalleled reflexes.
ENGINEER/TECHNICIAN:
Races(ENGINEER): Red, brown, green. (TECHNITIAN): black, red, green, white
Description: Those that use technology as their weapon are called engineers or technicians. Engineers specialize in large scale technology, eg: mechs, vehicles, turrents etc. Technicians are skilled with the more intricate technology, eg: laser/Gauss weaponry, bionics, computers etc. Along with technology they use their quick wits to out-smart opponents.
ELEMENT MASTER:
Races: all
Description: The War of Elements was fought with element masters. All races used to be able to control their aligned element. Though over time less use of this has been needed. Nowadays only those who set their mind and body to it become a true master of an element. Reds can control fire and lava, as well as being able to conjure flames. Blues can bend water and passively breathe underwater. Greens can manipulate the wind to their will. Browns can shift earth and rock. Whites can freeze objects and control ice. The blacks are the most renowned Element masters, called Shadow Lords. They can disappear into the shadows and can summon dark shadow energy. This dark energy drains the life of anything it touches. Some Shadow Lords can phase out of reality in a form of intangible state.
BIONIC:
Races: black, red, brown, white
Description: With the technology boom happening, some people choose to enhance their body with artificial and mechanical parts. Things like arms or legs are replaced by stronger mechanical ones. Eyes are replaced by enhanced ones that give advantages like night vision and tactical information relayed to them. Note that to be a bionic class on its own one has to be heavily modified. It is not uncommon for someone to have an bionic implant. That said this class would be best combined with others.
MAGE:
Races: Red, black, blue
Description: Some have the ability to wield the neutral arcane element. Mages can fling magical energies, levitate, shape shift, control minds and move objects from afar. As well as this they have rudimentary control over the other elements. Meaning they can throw fire balls, ice shards etc, but won't have the same level of control as an Element master possess.
PREIST/MONK:
Races (PREIST): red, blue, white. (MONK): red, blue, brown, white
Description: The eighth element is light. Some have the ability to wield light as a weapon. Casting smites, heals and fortification spells. Priests have their mind attuned to the light element only using spells for combat. Monks are the more able bodied followers of light, combining spells with close combat.
HUNTER:
Races: all
Description: A hunter is someone who chooses to side with nature. Living with the land. A hunter can easily be recognized as they usually befriend a animal as a partner. These two share a strong bond, willing to help each other at a moments notice. Hunters fight with all manner of weapons, though usually they use traditional weapons over modern ones.
Remember that the description of each class aren't restrictions but more like loose guidelines. And I recommend you to combine classes together or make a hybrid, eg: monk + warrior = Paladin. Just be creative. I'm letting you make the most creative character you can think of. Your hunter may have a Sand Worm as a pet that he calls. Element Masters can easily combine with other classes, eg Shadow Lord Warrior. Technicians and engineers can use small arms. Just chuck two together and see what you get.
And if you think of a class that isn't here just ask and I'll add it.
POSTING RULES:Right now I'll suggest that if you want to join you better be dam sure you can obliged to this RP. I'd would really like to see this RP succeed and continue for a while. And I'd hate to see people drop out half way through.
Rules:
1. Your characters can be powerful and skilled. They are meant to be the best after all. Just don't go too over the top, ie: not uber.
2. Please use correct spelling/grammar. Internet explorer both have built in spell checkers so please use them.
3. Don't send you character off on his own tangent. Keep him part of the group and be a good team player.
4. NO FLAMING/BEING ABUSIVE. Be polite please.
5. Non-roleplaying text goes in spoilers.
6. You can post in first person or third, your choice.
7. I control NPC's, that said don't control other players characters either.
8. Be creative.
Combat posting:
1. When a fight starts, make it interesting. Be visceral and creative.
2. Don't kill things instantly, you may be uber but so is the rest of the world. Stretch out the combat. Have lengthy one on ones. Enemies like restarter commanders are just as skilled as you are. It's likely that they can block and outsmart each of your attacks. Other enemies are large in numbers so feel free to slash away at twenty because there are probably 100 more to go.
Example:
I lunged foward at the commander, thrusting forward with my sword. A move easily parried as the commander swiped the sword to side and kneeded me square in the chest. My armour absorbed most of the force but it still dam well hurt. Being up and close to him now I headbutted then tried to strike at his waist. My blade struck, cutting through his armours chain underlayer and slicing his waist underneath. He roared at this and charged furiously. Even though there still was a person under the armour, the roar sounded almost daemonic. He slashed twice diagonally, both of which I dodged. This savage slashing gave me an opening to which I took. I thrusted and succesfully plunged my blade through his curaiss and deep into his chest. He scream a painful scream that echoed through the canyon. I withdrew my blade and the corpses slumped heavily to the ground. 3. Support your team mates. That said don't be afraid to put your character in danger because your team will help you.
4. HAVE FUN
Enemies: There are numerous enemies in Lifenda. Here are a few. I'll introduce more along the way.
Humanoid enemies: Bandits: The neutral zone is where a majority of bandits live. They usually sport small arms and light vehicles. They are weak but numerous.
Mercs: Freerolling, guns and swords for higher. When their not employed they'll kill anything for the thrill of it. They are better equipped than bandits. They use medium arms to large arms and close combat weapons, light and heavy vehicles and mechs.
Restarter Commanders: These guys are to be feared with you life. A commander leads an entire army of demons. They are said to be unmatched in skill and only a few have been killed. A commander will be introduced along side with a class.
Wildlife Enemies:Strider Scorpions: These swift and large scorpions inhabit the neutral and brown regions. They can run at speeds up to 400km/h but only on flat terrain. They have difficulty traversing uneven ground. Their exoskeleton is harder than rock.
Sand Worms: Native to the neutral zone these monster can grow up to 10km long and live for thousands of years. They have no eyes and navigate through feel. No one knows how many their are as they rarely surface.
Mountain Hunters: These humanoid carnivores inhabit every region of Lifenda. Wherever there is a mountain or caves you'll find these beasts. They have claws in place of feet and large bone-scythes for hands. As imposing a they look, they will only attack for food. They are a major nuisance in the blacks mountainous region.
Daemonic Enemies: The Restarters are only succeeding as they are because the have amassed great armies of demons.
Minions: small ugly creatures about 2 foot tall. They fight by jumping on a target and biting viciously. These are the most numerous playing the role as cannon fodder.
Fighters: These stand at 5 foot tall and wear crude armour and weapons. This is the basic infantry force. They will also hijack vehicles and scavenge weapons of the fallen.
Lords: These take orders from a commander to control the rest of the crowd. They can put a decent fight.
Runners: Some fighters mount themselves on these large wolf like creatures. Strong fast and highly aggressive.
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Right that's everything... Here's my character to get you started.
Name: Taeen (
tah, een)
Gender: male
Age: 30
Race: Black
Class: Shadow Lord Engineer
Sexuality: Hetero-sexual
Height: 6" 6'
Weight: 60kg (he's quite skinny)
Description: Slim, long loose hair. His cheek bones show quite profusely and he has a thin short chin. He always has a happy grin on his face.
Gear: Technical light armour. It is laden with his tools. He has lost his right arm and is replaced by a bionic one. His bionic hand is like an all in one tool and can transform into for various uses, eg: plasma cutter, welder, multi-tool. He is constantly wearing his googles, big circular black ones.
Armament: Along side his shadow powers he uses a Gauss assault rifle and two energy scimitars. He carries a few grenade and explosives with him.
Biography: Taeen was born in the blacks capital city. He showed signs of shadow control as a child and was briskly taken to train as Shadow Lord. Here he also found his love for technology. He was allowed to study technology along side his shadow training. He is fascinated with large vehicles and mechs. He travels around in his vehicle The Monolith collecting new tecnology and helping people out. He had just arrived in Freedoms Heart when the restarters attacked.
Defining Features: Apart from his bionic arm he also has the largest land vehicle in Lifenda: The Monolith. Just think of a REALLY large star wars MTT. This is his home and method of travel. It was designed to transport small armies but he uses it for himself. It has plenty of space for a small party of adventurers. The cargo hold has a small 6-wheel drive and a heavy mech (both he made himself) and still room for more.
Personality: He is a bit of an eccentric. He gets excited when he hears or reads about new tech. When fighting he comes up with the worst one liners. Though he is always there if you want a chat or advice.
Well, theirs mine. Lets see what you can come up with. I'll start when we have at least six or seven players.