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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:02 pm 
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mars wrote:
It'll also be chaotic to have 9 characters in a single dungeon :P
And someone might not want to go adventuring with someone else. I know it's going to be chaotic. But there's nothing I can really do about that :|
But putting captions over our post might work. As in:

Raylis and Per Adventure:
Raylis and Per looted Fort Blackboot. They got some pretty neat gear. They also discovered that they have some common interests.

Of course the writing will go into more detail and both characters will write their own parts. But remember that not everything has to be necessarily heard by everyone. Boon might have been sleeping when Raylis and Per set off and not know where they are at all. He can ask about it when they come back and they can summarize it.

That would work really well IMO
like a
Camp: (enter name)
Adventure: (Kent and Raylis Ther at blue blood fort)
?

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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:18 pm 
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Will this RP be limited to a limited area? Say, is it just Cyrodiil or is it Tamriel proper?


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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:20 pm 
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All of Tamriel I imagine. But Cyrodiil and Vvardenfell will be easier because we have knowledge of the dungeons there. But writing a new dungeon shouldn't be that hard should we choose to go somewhere else.

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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:24 pm 
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From a creative standpoint, it could be fun to visit areas not covered in the games. But visiting those areas gets the ol' nostalgia running high too, so what I really mean to say I guess is disregard this post I don't care either way. :mrgreen:


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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:25 pm 
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so how are we going to deal with distaince? fast travel? :wink:
or are we going to be limtied by where we are?
also mark and recall for the camp nough said

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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:28 pm 
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If you can Mark and Recall be my guest :P
You're free to do whatever you want. Also the distance:
We can just say that we moved the camp from here to there. If everyone agrees that is. Someone might be against it.

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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:30 pm 
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mars wrote:
If you can Mark and Recall be my guest :P
You're free to do whatever you want. Also the distance:
We can just say that we moved the camp from here to there. If everyone agrees that is. Someone might be against it.

so if one is aginst it we have to stay?
new rule if one guy says "no we stay" we kill him where he stands (unless its me of couse :wink: )

I'm kidding anyways
how aout a vote for when to move?

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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:31 pm 
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Sure. It's just like real life. There are no rules there. The only rules are the ones in the OP nothing else. You can go on a rampage and kill a whole city for all I care. But there will be consequences. :P

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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:32 pm 
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...Sounds guud.


Good.


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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:33 pm 
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I like it

any hints on how the sotry is coming?

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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:34 pm 
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Well I just need a story that squeezes all of these characters into one group of adventurers. That's not that easy. And it's late; my brain doesn't function properly. But it shouldn't take longer than a few days. Any suggestions are welcome by the way.

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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:37 pm 
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Oh, and you said we were gonna use authentic dungeons. Are we gonna use the actual layouts of the dungeons in the game? For example: If we go to Vilverin, will we encounter bandits, discovering the same hidden rooms and maybe finding an Ayleid Statue?


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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:37 pm 
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mars wrote:
Well I just need a story that squeezes all of these characters into one group of adventurers. That's not that easy. And it's late; my brain doesn't function properly. But it shouldn't take longer than a few days. Any suggestions are welcome by the way.

Drunk. In. A. Bar. do it

no but for real, how about this we meet at a inn\town
and we start that way, that way we make the story on how we meet

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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:38 pm 
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@Per:Oh I'm not sure about bandits. We're still in 3E418; well before the events of Oblivion. Things may have changed. Maybe even because of us.

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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:40 pm 
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We can call it a guild! The adventurers guild.As for what we do...plunder dungeons and retrieve lost artifacts and stuff.
Just like the DB is for assassination we are for retrieving lost stuff by the ones who hire us.I hope it makes sense.

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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:42 pm 
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Methinks no, I think it should be as freeform as mars envisioned it!


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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:43 pm 
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LtGt72 wrote:
Methinks no, I think it should be as freeform as mars envisioned it!
I agree.


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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:43 pm 
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LtGt72 wrote:
Methinks no, I think it should be as freeform as mars envisioned it!

like i said have it where we meet up in a town or inn or even in the wild

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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:44 pm 
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Yes my idea was that we do it for fun, because it's our dream. Not just for business. But everyone has different ambitions of course.

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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:45 pm 
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Or per(hehe)haps in a dungeon, all raiding at the same time ending up in a "mexican standoff"?


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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:47 pm 
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What I had orignally thought of was this:
The initial band of adventurers were childhood friends who had the same dream; adventuring. So they grew up went out and adventured and other players's characters might hear of them and join. I didn't expect to get so many players so soon.

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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:49 pm 
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mars wrote:
What I had orignally thought of was this:
The initial band of adventurers were childhood friends who had the same dream; adventuring. So they grew up went out and adventured and other players's characters might hear of them and join. I didn't expect to get so many players so soon.

gives me an idea
we are "mercenariness"
one of us (not sure which) had an add saying "come join me for gold, fame, power, and anything your heart desires"
or words tot hat efect and we each joined for our own reassons
my guy did it becuse he wanted fame an exsample
and wanted to be the best ofd the best

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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:51 pm 
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Mercinaries aren't quite the same as adventurers.


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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:51 pm 
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How many characters have we got so far? I'm trying to copy paste them all into a notepad.txt so I don't forget who's who like I have in the Demon of Knowledge. :|


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 Post subject: Re: Tamrielic Adventures [Description and Application]
PostPosted: Tue Apr 26, 2011 9:52 pm 
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Mucro wrote:
Mercinaries aren't quite the same as adventurers.

hince the quotes

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