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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 2:10 pm 
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Attaboy.


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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 2:16 pm 
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The-Shadow-One wrote:
-Wonders if he should join, hates this kind of roleplay thanks to POMC.- I seeee no one going the spider-taurs.


:(

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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 2:21 pm 
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Pomcey, you just have to accept that you're the RP forum's butt monkey.

We still love you.

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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 2:29 pm 
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How strong are the minotaurs?

I'm picturing them to have twice the strength of someone like Chewbaca.

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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 2:32 pm 
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Big tough and dumb, I assume. Make them the way you want them, but make sure they are relatively balanced.


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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 2:33 pm 
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Or we'll nerf you...

Mwahahaha....

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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 2:34 pm 
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Exactement.


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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 2:36 pm 
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Don't worry, their tactics will be quite...
ridiculous

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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 2:37 pm 
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Muahaha.

Shadow, wanna reserve a spot on the map?


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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 2:41 pm 
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Someplace like a forest or good hidy sort of spots. I'm planning my sheet..

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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 2:43 pm 
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I got you some nice jungle. Sound good?


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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 2:46 pm 
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Jungle sounds lovely. Good places too, nice vertial battlefields as well as horizontal... Why am I so far ahead..?

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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 2:51 pm 
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Imp wrote:
How strong are the minotaurs?

I'm picturing them to have twice the strength of someone like Chewbaca.


From strongest to weakest the races would be Minotaur - Arach - Katha - Andyl - Human - Mantis - Nymph, but the stronger the race, the dumber (Save the Arachs).

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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 2:54 pm 
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Spoiler:
Image


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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 3:00 pm 
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Spoiler:
Nation's Name: Heljen
Home Species: Casso-Arachs
Capital City: Cobten, City of nothing.
Leader(s): Ginte the Ghost, Heron the Hero and the current ruler Santre Stringspinner
Nation's History and Background: A recent new nation it rose from Ginte the ghost and his gathering. Ginte scuttled from land to land, gathering more of his type, he was called the ghost for he never spoke a word to anyone but his heir, leading others to believe he was not of this world. After ten years upon the makeshift throne Heron moved them all to the jungle, using their skills and abilities. Santre took the throne after Heron died, he earned the name stringspinner for his dancing and fondness for music.
Additional Information:
Place on Map: The jungle lands

Name: Santre Stringspinner.
Sex: Male
Age: 25
Species: Casso-Arachs
Appearance: White spider half with red dots trailing from the legs to his waist, a tanned and muscular torso riddled with scars, his face is kind, almost feminine, and his hair is long often pass the shoulders in red.
Personality: Narcissus-like, often concerned with his appearance and what others think of him, he can charm most of his subjects.

Mhm.. how is that?

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Last edited by The-Shadow-One on Sun Aug 19, 2012 6:55 pm, edited 2 times in total.

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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 3:07 pm 
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Casso-Arachs were created long ago by a magical perversion of Arachs and Humans, not by interspecies conception.


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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 3:09 pm 
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Ahh..
Okay. I'll just get rid of that bit..

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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 3:13 pm 
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I need to expand on the language. Am I the only one to make a language because I have no life?

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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 3:13 pm 
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You're the pink at the bottom right.

Yes, you are, Pomcey.


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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 3:14 pm 
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Yes. But if you want to, you can make a language for all the races in this thing.
Oh that's a good amount of land.. I think..

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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 3:18 pm 
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So... do you think we will be starting today?

If there is unoccupied land, what is done with it?

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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 3:41 pm 
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For the moment, the unoccupied land will be referred to as 'The Wild' and is unoccupied. It is being reserved for the possibility of a few more extra joiners.

EDIT: And, yes, we MAY start today. I dunno.


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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 4:04 pm 
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My royal family has a terrible record of death. Four family members killed in the one year. One of them died... not even seeing his twin daughters. :( And the year before, he lost one of his boys at child birth.

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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 4:12 pm 
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Added ranks!

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 Post subject: Re: Astrum: A World at War
PostPosted: Sun Aug 19, 2012 4:44 pm 
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Eltee wrote:
And, yes, we MAY start today. I dunno.

Yes please.

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