This is a thread to discuss the Tamriellic adventures RPOfficial DM list:
Mars, the head DM. Head of the RP
Mucro
Virtualweasel
Emergency DM: JinglesDescription:
3E418
The players are a band of adventurers living a carefree life of adventure. Their home is wherever their camp is set up. As children they had the dream of being an adventurer, becoming rich by looting all manner of dungeons; forts, tombs, caves, shipwrecks. As young men and women they made their dream a reality and set out to pursue the life they sought. But time is merciless. As the adventures go on life constantly evolves. Relationships change. Friends become foes and bitter rivalries lead to bloodshed. Former comrades fall in love and retire. Death claims the unskilled and the unfortunate. But new adventurers come to take the place of old ones and thus; the band can never die.
Well that was quite nice wasn't it? As you have probably understood my idea was this:
We create a fictional band of characters, 'Adventurers', who live a life of adventure and share a common "home", their camp and therefore live together. But we don't only write the action, but the "boring" parts too. Adventurers have a life. They have relationships. Friends, rivals, maybe even lovers.
Characters:
Character sheet example:
Name:Tim
Race:Nord
Age:23
Specialazation:Barbarian. Fast, agile and good at fighting with blunt weapons. Can take on most oponents
Appearance: Tall, muscular with long, fair blond hair.
Personality: Adept and ferocious in battle but clumsy around people. He finds it hard to talk about himself and his emotions; therefore he doesn't talk much
It would also be good if you had some sort of backstory in mind, in case another character asks you about it.
Specialazations can be anything, like archery, lockpicking, deciphering ancient languages, magic and whatnot. There can also be various combinations like smithing and magic which makes for magic armour and weapons. Whatever you think.
Playing:
Every post will be labeled "Camp" or "Adventure [characters and dungeon]".
In Adventure we write our adventures, describing what we did and what we found. In Camp we talk to each other. About various things. Anything your character wants, be it themselves, the other adventurers, politics. Anything. There we build our relationships. If you don't like another character you tell your friend. You can show affection for other characters. If they like you too we've got a romance. You know how social life works. However in the camp thread everyone can hear you. If you want to have private conversations you can go somewhere where the others can't hear you. In other words: PMs. This RP is likely to involve a lot of PMing.
Rules:
1) No Mary Sue/Gary Sue characters. Have weaknesses. They're good for you.
2)No controlling other characters. All you can control is you.
3) You may kill other adventurers. But then their friends might kill you
4)However don't kill other characters just for the heck of it. Stick to the RP.
5)If your character dies you may create a new one
6) Only DMs can control dungeons. You can not raid a dungeon without the consent and guiding of a DM.
7) That means: You can not create or kill enemies and/or find loot. You can only attack the enemies that the DMs create for you. You can also spot chests which a DM then fills with loot for you to discover (or not).
Only DMs can control other characters. You can only speak to and attack other characters. The outcome of assaults on characters is decided by a DM.
9) Shops are also controled by DMs. You can't just go and buy anything. It has to be in the merchant's inventory (which is provided to you by a DM)
10) You can PM DMs if you want to find and/or do something specific such as a certain item or killing another characters. The DM will then decide what you can or can not do.
11) Only DMs can create plot twists.
12)In other words: You can only control your characters actions. Not the outcome of them.
13)A DM may be appointed by another DM
14) Punctuation is a must. If you do not use punctuation in your posts properly then I will be annoyed. Somewhat incorrect grammar, syntax and spelling is okay because not everyone is a native english speaker and some people may be dyslectic. But try to do that correctly too
DM rules:
DMs are there to ensure that the RP doesn't get out of hand. If a character begins playing in a manner that is bad for the RP they may terminate that character. DMs can create new story elements such as the moving of the camp, various political events and the like. A DM can not give his own character an advantage over others nor can he do as he pleases (eg: constantly finding good loot etc.). If a DM other than myself wants to make a major change in the RP he must ask me first.
This is a rough sketch of the map for the Tamriellic adventures role play.
I've had to take a photo of it because my scanner's on the blink. I'll update it with a better version later.
Also, I'll update it as the camp grows.
If you can't read. The top left writing says, "2 metre high rock (Basically a tall rock I thought would be good for announcements and junk."
The top right writing reads, "Sebastian's tree."
In the middle it reads, "Camp fire."
At the bottom is a scale, the line equals one metre, you may aswell ignore it.
http://zeemaracaz.deviantart.com/art/TA ... -206749334Leowyns shelter: ClickAny other images you want then just ask.
PointsMake sure you read every post on the RP, and re-read it if you don't understand. Seeming how fast It's going, you don't want to miss anything.
Remember that we're not using to ingame scale. It will be taking you a while to travel, depending on destination.
Don't post for other players, DM or not. Imagine coming on and finding you've done things you didn't want.
Last edited by
Mucro on Mon May 23, 2011 8:59 pm, edited 16 times in total.