Maxrebo wrote:What would consider a good custom version of these spell? Also are they're any other spells you recommend I pick up.
I'm not a very experienced player but when using the Spell Maker I've always tried to balance magicka cost and spell effect(s). E.g. you want your healing spell to restore a decent amount of health but not drain your entire magicka supply in one go.
IIRC I've read somewhere (maybe here in the Wiki) that a good way to make a custom spell is to give minimal "basic" effect values (which do not change when the character levels up) and maximise the values which are added when the character levels up.
Here are some good articles on making spells in the Wiki:
http://uesp.net/wiki/Daggerfall:Spell_Makerhttp://uesp.net/wiki/Daggerfall:Levelin ... ls_to_MakeYou can always refer to the stats of pre-made spells in the game, accessible (for each school of magic) from this page:
http://uesp.net/wiki/Daggerfall:Magic_and_SpellsMaxrebo wrote:Quick Question:I know that spells scale to your level and you can set by how much in the spell maker.But do they have to be already made to scale or will I gain the benefits of a spell getting better according the scaling I set in the spell maker to my current level?
The spell effect increases should apply depending on your current character level. That is, if you're level 11 and the spell effect value increases by x for each character level, you should have a spell effect of basic value + 11x.