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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Wed Dec 16, 2020 6:07 pm 
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Your game will likely crash sometime when you are talking to an NPC. (At least while playing under DOSBox 0.74-3 or lower. I haven't tested on a real machine.) I've had it crash when talking to as few as 3 people and simply asking who they were, but that's rare. But if you've talked to 20 people or spend too much time hanging out in a town; you're on borrowed time. I did find something that seems to help. "Save and save often." Sure, this is for your protection, but it is also a preventative measure. After talking to multiple NPC's you may see your game starting to slow down. This can be seen when trying to turn around or when the messages pixel in and out. When you save, your game gets a bit of a refresh and the lag is less noticeable. The other thing is F4 to turn off pixilation of texts. This won't eliminate an eventual game freeze, but you will have accomplished more in less time.

When facing N or E and going under a sign attached to the wall on your left, the sign will flip horizontally when you get close to it.

When you talk to an NPC but you are in front of a door, the NPC will disappear. It looks like the door slightly opens, so I assume you just pushed them inside. (even though the door is locked)

While NPC's may have the same job, they say it in a lot of different ways:
  • They call me “NAME” the hunter. I brought fresh wild beasties to the “LOCAL INN”.
  • I am called “NAME”, the city-state hunter. You know, I brought fresh wild beasties to the “LOCAL INN.”
  • Greetings, I am “NAME”, a hunter. I brought fresh wild beastie to the “LOCAL INN”.
  • Good day, “PLAYER RACE”. My name is “NAME” the city-state hunter. I brought fresh wild beasties to the “LOCAL INN”.
  • I am named “NAME”. I’m a hunter and I brought fresh wild beasties to the “LOCAL INN”.
There’s also the hunter that got a “10 point buck, you bet”, as well as the hunter that likes to be out in the wilderness, “you know, killing things”.
They could have added more jobs, but I wonder if having text variety feels more real than having more job variety, but always the same sentence.
You know, the only repetitive thing that starts to bother me is, you know, where they say “you know” all the time.

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Wed Dec 23, 2020 10:24 pm 
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Change your name:

Did you make a mistake when naming your character? You get one more chance to change it.
On the screen when you distribute your bonus points, but before the screen where choosing your face: Click on your name and you can change it.

Did you know that?

I didn't know that.
:shock:

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Wed Dec 23, 2020 11:07 pm 
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I wonder if that also works when you're leveling up your character? I'll have to give it a try.

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Wed Jan 06, 2021 3:04 am 
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How to break your game in the most Geek way:

I discovered something new. "Default" character creation options. When you are presented with two boxes to make a choice, if you press <esc> the bottom box will be selected.
  • Generate or Select your class
    • Default is SELECT
    • Press <Enter> on the next screen and default is ACROBAT
  • You have to enter at least one character for player NAME
  • Gender Male or Female
      Default is FEMALE
  • You must select your province
    • Do you accept your selected province Yes or No
      • Default is NO, so you kind of have to pick "yes"

Well that's interesting....but don't do that.

I don't know about the others, but if you press <esc> when asked about gender, your game will be glitched. Press <esc> to select your gender and when you start in the dungeon, go into the options to select your weapon. You will see a ghostly face appear to the left of your character. (Your weapon doesn't show on the screen.) Select your weapon and save your game. (Even though you can't see it on the screen you can back out to the main screen and draw your weapon to ensure it is selected.) Now reload the save game. When you go back in to select your weapon now, instead of showing your weapon, it changes your face.

This was the cause of an anomaly I encountered when trying to test what happens when you level up, so I wouldn't recommend playing a game with it. Who knows what all can get messed up because of this!

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Mon Feb 01, 2021 4:55 pm 
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Apparently you can't BACK through the shift-gate.

Max GOLD and max EXP is the same amount: (4,294,967,295). I guess I need to play a little longer.

I saw RAIN for the first time today. I should have expected it. It's not that big of a deal...but I was like...."Cool!"

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Mon Feb 01, 2021 6:00 pm 
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Satribe wrote:
Apparently you can't BACK through the shift-gate.


Nor can you back through a dungeon exit or dungeon stairway. I think I mentioned before that I like to save my games to a different save slot for each city or dungeon I'm in. After I complete a dungeon and am about to head back to a city, I like to take what I call "one last selfie before I go"-- I turn my back to the exit, back up as far as I can go, and save my dungeon progress one last time in the save slot I'm using for that dungeon. Normally I never go back again, so eventually it will get saved over with a different city or dungeon save, but I like to have it available for restoring back to just in case.

By the way, this reminds me of something I'd noticed a year or two ago. If you're exploring a random dungeon that you discovered in the wilderness outside of a city, and if it has more than one level, and if you leave the dungeon before completing it-- say, to go back to town to sell off your excess loot, get your gear repaired, etc.-- and if you go back to the dungeon to continue your progress, then the entire first level will be completely filled in on the automap, with solid colors-- no texturing in the dungeon walls, large bodies of water, etc. I look at this as either a blessing or a curse, depending on whether I'd finished exploring the first level before I went back to the city, since I like to explore every nook and cranny of each level, and I hug every wall of every room and corridor to get rid of the texturing in places I've already explored, so this little quirk makes it impossible to see where I've explored and where I still need to explore. For some reason, it doesn't happen if the random dungeon has only one level.

Satribe wrote:
Max GOLD and max EXP is the same amount: (4,294,967,295). I guess I need to play a little longer.


This is interesting. I'll have to work out what that means the maximum character level is for each class.

Satribe wrote:
I saw RAIN for the first time today. I should have expected it. It's not that big of a deal...but I was like...."Cool!"


Rain, snow, and fog definitely adds to the immersive nature of the game, but it can also be annoying if you're trying to get a good view into the distance.

This reminds me of another little tidbit. You might have noticed that you can see through the keyholes of doors. Well, during a rainstorm, or after a rainstorm, you might notice little puddles of water on the ground in the city streets, and you can actually see reflections in them, such as of nearby buildings.

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Mon Feb 01, 2021 6:13 pm 
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SeaGtGruff wrote:
Satribe wrote:
Max GOLD and max EXP is the same amount: (4,294,967,295). I guess I need to play a little longer.


This is interesting. I'll have to work out what that means the maximum character level is for each class.


Okay, so it looks like the maximum character level for a Knight would be 35.

I wonder what happens when you earn XP (or gold) beyond the max? Does it roll back to 0, or just stop increasing?

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Tue Feb 02, 2021 10:17 am 
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I'm going to guess it rolls back, but I don't know for sure. That's still an issue with Bethesda, so I wouldn't be surprised if they didn't anticipate it back then either.

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Thu Feb 04, 2021 4:21 am 
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Hey! Nobody told me Snow Wolves have MAGIC!!!

Every time I get a Crystal of Light, I start getting thirsty for lemonade. (Crystal Light)

It was ver1.07 in Winterhold, but when I ask the musicians in an inn about the quest location, it just drops back to the question dialog box. I think they're just ignoring me. (I think I'll want to test that some more.)

I know that's probably a vat of blood and not a red carpeted stone slab, but it's a raised platform and I need Rest. If I fits, I sits.

SeaGtGruff wrote:
Well, during a rainstorm, or after a rainstorm, you might notice little puddles of water on the ground in the city streets, and you can actually see reflections in them, such as of nearby buildings.
Well that's cool. When I was paying attention to them it was either foggy or dark and I couldn't figure out what the holes were for. So I looked again today and saw the reflections. That is cool.

So what's with the red inns with the BLACK doors? Do you think that's a missing texture or something? Sometimes these don't even have signs.

ROLL-OVER
Using the cheats found in the '94 FAQ, I tested for roll-over. Gold is pretty straight forward, but gaining levels does several things in the code. My point is this is "probably" what would happen in a normal game, but you never can be certain you didn't miss something when you aren't doing it naturally.

Gold just simply rolls over and you lose it. I tried to buy something after.

Experience also just rolls over. However, since you only get 3-6 BONUS pts at each level, you would have to roll over a minimum of 2 times if you hope to max out your stats. Probably 3 or 4. HOWEVER, Things get wonky after lvl 27. In ver 1.06 with an Acrobat, before I had experience needed to reach 28, it had jumped to lvl 32. In 1.07 with a Knight, before I had the experience for 28, it had jumped to 84. It would take some testing to see if these both work the same way, but it seems like after 27 the multiplier used to determine what is required is lowered again. (or starts over?)

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Thu Feb 04, 2021 7:05 pm 
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About the Snow Wolves: Yep, different kinds of enemies can cast different kinds of magical attacks, so it pays to always carry a good supply of the various types of Resist potions for those times when you're likely to run into enemies that attack with ice/frost magic, or fire/flame magic, or lightning/shock magic. I used to think that buying and carrying potions was for wimps, but in my recent playthrough as a Knight I eventually learned that it's just smart to always have plenty of Heal True and all of the Resist potions on hand, not to mention things like Levitate and other "convenience" spells. I used to prefer using magical items for spells, but it's better to use armor, weapons, and other items that boost your stats or that have spells which aren't available as potions. And when I say "plenty of potions," I mean stacks of 999-- more than you'll ever need for a single quest, but once you're drowning in gold you might as well spend it on something, right?

About the inns: I'm not sure where you were, so it might have been a missing texture or something (I occasionally see graphical glitches in the game), but I know that different regions have different architectural styles or whatever. For instance, the color of the Mages Guild building might be blue or light tan; inns and stores might have different colors from place to place; etc. It's usually related to which province you're in, but sometimes the architecture changes before you get to the actual border-- for instance, towns in north-western Hammerfell might be in the High Rock style, whereas towns in north-eastern Hammerfell might be in the Skyrim style. Anyway, once in a while you will definitely see inns or Mages Guilds without their usual signs, but at least the building's appearance is consistent with the architectural style of that area.

About leveling stats: I was watching a streamer play Arena and I happened to catch his stream right as he was completing a quest to find one of the artifacts-- the Oghma Infinium. I saw him get the artifact and use it to increase several of his stats to 100, and noticed that he'd already maxed some of his stats. He might have had some of them boosted through magical items, but he made me realize that going after the Oghma Infinium multiple times would be a great way to max all of your attributes:

https://en.uesp.net/wiki/Arena:Artifacts#Oghma_Infinium

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Thu Feb 04, 2021 9:00 pm 
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I haven't tested that much, but generally when you level up, the stats shown are your base stats without armor and such. I used to try to take all my armor off after leveling so I could see what my stats really were. (After leveling, yes. But during, it was doing it for me.) Have you noticed that to be true, or anything that might contradict that? I'm just curious now how the Oghma Infinium updating screen looks and works.

One thing I had heard and seemed to be true during my tests: After you reach 100 on a level...well...you can't add any more. So if you max out all your stats to 100, but then happen to level up....You're stuck on that screen, because you can't place the points.

The "black door" buildings are in Rihad, Hammerfell. When you first enter the city, if you turn right and go just past the first building, and then turn left; it's like the second building on your right. Black door and no sign. I have noticed that some signs for places are flat against the wall and others stick out as overhangs. I'll have to keep an eye out for others that don't have any. I've only noticed it on these red Hammerfell buildings. Many of them have signs, but I haven't seen anything other than what looks like a hole. It could be like a western saloon. It's in such an arid area they didn't bother with a door.

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Fri Feb 05, 2021 6:09 pm 
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Those are good points about the leveling. I guess you wouldn't want to overdo it with the Oghma Infinium or you'd create a major problem for yourself.

I'll check the building in Rihad later to see what you're talking about. I haven't done anything in Arena for a week or more, because right now I'm all wrapped up in ESO's Midyear Mayhem event. :)

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Sat Feb 06, 2021 9:48 am 
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Okay, I'm in Rihad and those buildings are inns-- as I suspect you already know. The one you described (that has no sign) is called the "Unfortunate Treasure."

Sometimes buildings don't have signs, but usually they do. If they don't have signs, you have to pay attention to their style of architecture to recognize whether they're inns, stores, temples, or the Mages Guild-- although I don't remember ever seeing any stores or temples that don't have signs.

The black doorway is just part of the architectural style for inns in that region. I like your suggestion that the entrance might be an opening with no door, like a saloon except with no swinging doors. The only "problem" is that there is a door if you're inside looking toward the exit-- although the interior is of course just the standard inn, which is always frequented by the same races of patrons no matter which province you're in. So we could either pretend that the exterior surface of the door is painted black for some reason, or maybe that the hole leads to a sort of foyer or lobby or other small room, which has a proper door leading to the interior of the inn.

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Wed Feb 17, 2021 1:44 pm 
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So apparently Pass Through Walls doesn't work in cities or on dungeon trenches.

The creepiest thing in my game... Well that surprised me. Water? Yeah. Water splashing...and it isn't me. It's always ONLY me....What's in the Water!?!

I didn't realize that Health and Fatigue seem to have a 200 cap. (Though I only see 199.) (EDIT:18FEB2021 - My health just hit 206 at a level up)

The secret doors in the starter dungeon messed me up. I could see them on the map, but when I got there...just a wall. I accidentally figured it out, now I'm disappointed I don't seem them anymore. (I did find a moving bookshelf in some wilderness building.)

I'm walking around and I hear a monster die. What? I didn't do anything. -Looks at health bar and sees he's almost dead- I feel like Hell Hounds are like the Minecraft Creepers of Arena.

I hate finding a magic item in a dungeon.....that I just bought.

"Barbarians? I don't think I've ever seen barbarians." - Next dungeon is all barbarians. - (and now they all look like Jason Momoa...thanks SeaGtGruff!) :P

"Yeah, yeah, I know, I know. You don't much like NORD boys." "But my question is....then why are you in Skyrim?"

I actually really liked the Fortress of Ice. New creatures that matched, and since I use my Crystal Light, it was bright and colorful ... and jewel encrusted walls. Except for the Hall of a Thousand Knights. At least that's what I'm calling it. That was a bit of torture for me.

I just noticed Zombies don't have blood splatter when you hit them. That's cool. Eww...definitely a lot of red when they die.....maybe that's their meaty parts.

I actually like how the animals don't have random weapons and money. "Oh look; this rat swallowed a Claymore of Strength." ...Spiders have money.... Maybe it's just sticking to their webbing....which wouldn't be stuck to the spider... Moving on.

I officially STINK at riddles!

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Last edited by Satribe on Thu Feb 18, 2021 5:05 pm, edited 1 time in total.

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Wed Feb 17, 2021 10:17 pm 
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The house with the sliding bookcase is inside the cities, too. There's another house with a nearly-identical floorplan that has no hidden passage to an attic room behind the bookcase.

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Fri Feb 19, 2021 11:32 pm 
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I think 1.07 may have some weird issues with the names for service buildings. (Stores, Inn's, etc.) We were talking about the Inn in Rihad without a door and without a sign. You mention that its called "Unfortunate Treasure", and that's what I show. In fact, messing around with both 1.06 and 1.07, I had come to the conclusion that these names are static for both versions and all characters. I didn't test in other places, but starting a new game, I sometimes get different names in the Imperial City. In 1.06, they seemed to always be the same. I went there with my main character lvl 15 Nord and the inn names were different. I copied that save over to 1.06 and the names were the same as in my 1.07 game. I started a new Nord and saved just after exiting the dungeon. I immediately traveled to the Imperial City, and the building names were different than either my 1.06 testing or my 1.07 game. I reloaded the save and traveled again....now it was the same as 1.06.

Knowing that these names get glitched in the NPC's text and sometimes cause the game to crash, and having weird issues with the names being different sometimes. I think 1.07 has some issues with these names.

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Fri Feb 19, 2021 11:44 pm 
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About random jobs:

At level 16 I can still get jobs by going to an inn and walking up to the bartender, even if the NPCs on the street never seem to have heard about any jobs if I ask them. It almost seems like the game is designed so the NPCs on the street will stop giving you job leads as often once you've reached a certain level and presumably should know from experience how to find work on your own.

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Sat Feb 20, 2021 3:26 am 
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That's funny. In my current game, I don't usually go looking for work, but I always accept when I'm asked.

I discovered that these incorrect inn names, and the missing inn text from NPC's is the same bug. In 1.07 it can occur after traveling from a dungeon to a new city (haven't noticed it when returning to previous cities, but when first arriving is when I talk to the most people.) This also means it can happen when leaving the very first dungeon also. If you notice it before you save, you can sometimes correct it by just camping, but if it gets into your save file, you have to jump through some hoops. (1. Travel to a new city. 2. Exit to the wilderness and save the game. 3. Exit to DOS and restart the game.) Then you can go back, but anything that wrote a name on your map will be incorrect. Looking at doors and NPCs will write the correct name on top of the old name.

EDIT: I almost forgot. The save I decided to test in 1.06...was one with a bug. Doing the fix corrected it in 1.06 also.

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Sun Feb 21, 2021 7:26 pm 
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To start off; My bug with the messed up inn names......It's your bug too.
ANY VERSION - Start a new game and save just before exiting the dungeon. Now exit the dungeon and immediately travel to the Imperial City. Go to the inn located at (104,65). If the name of this inn isn't "Crimson Djinn", your games glitched. Re-load your save and this time when you exit the dungeon, immediately exit the starting city and save in the wilderness. Exit to DOS and re-load the new save. This time when you travel to the Imperial City the inn will be named correctly.
It doesn't happen every time, so I'm trying to figure out if there's something in the way the character is created or something that happens while in the dungeon....or if it's just random.

On to the randoms stuff:

I like how the Guards actually yell "Halt" and "Stop Thief' ....in their little Speak & Spell voices.

Do used items sell for less, and can you sell broken items?

Is Elden Grove always foggy? Since it's a ..."dungeon"... I assume that's true. Like darkness in the others. I think the ghosts and wraiths look creepier in the white fog than in the dark.

Is there any place that you HAVE to use pass wall to get to? I saw one comment on a map about a location, but it followed by saying..."but it's empty".

Golem statues in towns kind a creep me out. Do they ever do anything?

Having a longsword of paralyzation and one with Life Steal kinda feels unsportsmanlike.

I like using the crosshatch for damage notice <F3>. I sometimes don't notice the jostle when I'm moving around and an enemy is hitting me from behind or when the sound is off. What is the meaning in the patch notes?
Quote:
This is in response to the "Quadrant Jerk" complaint.


When you level up, you see the base stats. I just realized that it actually removes the specific armor off your paper-doll and leaves the rest. One issue that needs testing. I had a Tower Shield of Agility. It removed the "image" of my shield, but didn't remove the extra stat bonus.

I accepted a "Capture a criminal" type Ruler quest, but when he gave up, instead of the text box it was just bright orange and no text. I thought it was just graphical, so I made a save and kept going. (I also had a save before entering the dungeon). Before finishing the dungeon, I clicked on my Journal. "JOURNAL EMPTY". What!?!. NOPE!! I reload my save. I tested a few different times. Sometimes it was normal and sometimes the orange box. I didn't break my journal this time...so I don't know what happened. Made a save where I finished the job without the glitches and traveled back to Rihad for some test purpose. NOTHING IS ON MY MAP. Apparently that had happened many saves back. Is there something that clears the old map data as you move forward?

Thanks again for mentioning about the boats. Now I get to play with the one in Elden Grove level 2.

Eldenroot: Last Name? ...."Shadyshade"

And "Who are you"? ... "I'm so-in-in so and right now I'm just working for the Lord.." You're doin what now!?! --It's a job text in 1.07. Sometimes it says "working for the Queen", etc. It caught me off guard.

How do you know if you've killed a Troll, Vampire, etc. ?

On the map in a settlement you will see some buildings with a red door and a brown cell in front of it. Those are signs and you know it's a place of service. (Store, Inn, Temple..) If there is a brown cell between buildings it's often a clothesline. --Service buildings that don't have a brown cell, don't have a hanging sign. (I'll have to check about signs that are on the wall.)

I think my "actual" DOS version is buggier than my DOSBox versions. I think maybe it's the processor speed operating too fast. It's a lot of graphical issues mostly.

I didn't know the background scenery was layered. In Rihad, at least; if I use the mouse turn arrow to turn really slow, I can see the two mountain ranges move independently and see more of the one that is farther away.

I didn't know you could have a fight in an inn. I tried to rest, but I still had a job pending....so I was attacked. Two Iron Golems. This battle is taking much longer than I expected. I'm paralyzing them and using life steal and whacking away with my best sword.......and using my ring of shock. The next day I read in the Codex; "DON'T USE SHOCK - it heals them". Now you tell me.

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Mon Feb 22, 2021 11:07 am 
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Satribe wrote:
Do used items sell for less, and can you sell broken items?


Yes, used armor, weapons, and shields do not sell for full price. I'm not sure what broken gear would sell for, if anything.

However, you can sell broken magical items such as crystals, rings, marks, and bracers, which will "break" if you try to use them to cast a spell when they have 0 uses left. And as far as I know, they sell for full price no matter how many uses they have left or if they're broken.

By the way, I mentioned in a much earlier post that if you want to repair a magical item to recharge it to its maximum number of uses, you need to use it repeatedly until you use up all of its charges and then break it, because if it isn't broken then the blacksmith will happily charge you his usual rate for fixing it yet hand it back to you afterward with the same number of uses left as when you gave it to him. But if it's broken, he'll repair it and recharge it to its maximum number of uses. This is in reference to crystals, marks, rings, and bracers, as opposed to enchanted weapons, armor, and shields that can be used to cast spells.

Satribe wrote:
Is Elden Grove always foggy? Since it's a ..."dungeon"... I assume that's true. Like darkness in the others. I think the ghosts and wraiths look creepier in the white fog than in the dark.


Yes, Elden Grove and Murkmire are always foggy. And I agree that ghosts and wraiths look creepier in the white fog. :)

Satribe wrote:
Is there any place that you HAVE to use pass wall to get to? I saw one comment on a map about a location, but it followed by saying..."but it's empty".


Yes, there are at least two places that I know of.

In one of the Main Quest dungeons-- I forget which one, but it's in the UESPWiki-- there's an area on one of the levels which is completely inaccessible unless you use Passwall or Pitfalls to go through or under the walls. You can easily see this area as you're exploring, and it looks like there should be a way to get to it, but there are no doors nor hidden doors which lead to it. I can't remember whether it has any treasure, but it contains nothing that's essential to completing the dungeon or the Main Quest.

There's also a random dungeon block which has an L-shaped corridor which may or may not be accessible depending on how the random dungeon is put together. As you might be aware, each block of a random dungeon is designed with two connecting passages along each of its four edges (north, south, east, and west), allowing passage from one block to another. In this one block, the aforementioned L-shaped corridor is closed off from the rest of the block and is only accessible from one (or both?) of the connecting passages along the block's northern edge. That means if the random dungeon is one of the smaller ones which appear on the map of the province-- the ones associated with random quests from the city rulers, or with artifact quests, where each level is two blocks wide (east-to-west) and one block tall (north-to-south), then the L-shaped corridor will be inaccessible unless you use Passwall or Pitfalls. But if the random dungeon is one of the larger ones encountered in the wilderness, where each level is two blocks wide and two blocks tall, then the L-shaped corridor will be accessible if that particular block is in either the southeastern or southwestern quadrant, since it can be entered from the block which is directly north of it. But if the block with the L-shaped corridor is in either the northeastern or northwestern quadrant, the corridor will be inaccessible.

By the way, there's at least one random dungeon block that has a short north-south water conduit which can connect to another block directly north of it, but if that block is in the northern half of the dungeon or the dungeon is only one block tall then the water conduit will go under the dungeon's border wall and it will look like you should be able to swim outside of the map, but the game won't let you.

On the other hand, one of the Main Quest dungeons has a place where you can jump up onto a ledge which is actually the border wall of the dungeon, so you can walk all the way around the dungeon on top of the wall-- and the weird part is, you can even walk off of the wall and off of the map into "outer space" as it were, or into the void that surrounds the dungeon map. I didn't have the nerve to keep walking to see how far away it would let me get; I chickened out and walked back to the top of the wall and went back into the dungeon.

That reminds me, sometimes you'll see graphical glitches in the random dungeons, where one cell of a wall will be a different color than the rest, or possibly even missing, elevated, or sunken. Usually this will be along one of the walls which define the dungeon's boundaries, so it will look like there's an opening with a pitch black room on the other side-- but you can't go through the opening.

Satribe wrote:
Golem statues in towns kind a creep me out. Do they ever do anything?


Yeah, they can be scary if you suddenly run into one at night or in a heavy fog. They remind me of Frankenstein's Monster, but they're just harmless statues. :)

Satribe wrote:
I accepted a "Capture a criminal" type Ruler quest, but when he gave up, instead of the text box it was just bright orange and no text. I thought it was just graphical, so I made a save and kept going. (I also had a save before entering the dungeon). Before finishing the dungeon, I clicked on my Journal. "JOURNAL EMPTY". What!?!. NOPE!! I reload my save. I tested a few different times. Sometimes it was normal and sometimes the orange box. I didn't break my journal this time...so I don't know what happened.


Yes, I've seen that numerous times. Also, sometimes the image of the person's head in the upper left corner of the screen will just be random-looking pixels instead of the person's head. But if you have an earlier save you can restore back to, the text may display correctly when you capture the villain. And as for the head that's nothing but random-looking pixels, it will eventually be replaced by the correct image of the person you captured or saved.

As for the Journal, I've read that it holds only a certain number of entries, and after you go past that number of entries it basically clears itself and starts filling up with new entries.

Satribe wrote:
Made a save where I finished the job without the glitches and traveled back to Rihad for some test purpose. NOTHING IS ON MY MAP. Apparently that had happened many saves back. Is there something that clears the old map data as you move forward?


I think the map data-- by which I assume you mean things like the names of inns, temples, and stores that get added to it, or notes you've typed on it-- might be preserved as long as you don't save over that particular save game slot, but I'm probably wrong and it probably has nothing to do with that. It might simply be that there's a limit to "how far back" the game can keep things like that, sort of like a stack or buffer that can hold only so much information, and the oldest information has to be dropped off of the list as new information is added. I'm pretty sure I saw a note in the UESPWiki about leaving items for repair at blacksmiths to try to get around the limited inventory size, but if you leave too many items in too many cities then you might go back to reclaim some item and discover that it's gone-- in other words, some comment to the effect that there's a limit of some kind with respect to how much the game can remember before it has to start losing stuff.

Satribe wrote:
How do you know if you've killed a Troll, Vampire, etc. ?


There are two ways that I know of: (1) check your XP before and after, and if you got XP then you killed the Troll or Vampire for good; and (2) if the Troll or Vampire stops flickering between its "lying on the ground" graphic and its "standing up" graphic then it's dead. Of course, the flickering might not start right away after you kill it, so it might look dead but if you wait around it might regenerate and come back to life, so by itself the lack of flickering doesn't indicate that it's really dead. And if you kill it again after it's regenerated, it might look dead for a little while but then start flickering again and come back to life. So ultimately checking your XP seems to be the only reliable way to know.

Satribe wrote:
On the map in a settlement you will see some buildings with a red door and a brown cell in front of it. Those are signs and you know it's a place of service. (Store, Inn, Temple..) If there is a brown cell between buildings it's often a clothesline. --Service buildings that don't have a brown cell, don't have a hanging sign. (I'll have to check about signs that are on the wall.)


If the building has a sign (and occasional you'll see an inn or Mages Guild that doesn't have a sign), then it has a brown cell for that sign, although the brown cell might not be obvious if it's adjacent to one or more brown cells for the building proper. What you're calling "signs that are on the wall" are actually signs that are sticking out above and in front of the door-- except the sign is always drawn on the side of its cell rather than down through the center of the cell, so if the sign cell is adjacent to a wall cell then it will look like the sign is stuck to that wall. However, on the map the sign cell will still be a brown dot as usual. This can make it easy to miss a store or inn if you're glancing at the map looking for brown sign cells in front of red door cells. For instance, sometimes the door will be set back from the front wall of the inn or store, like a small sheltered cubbyhole, and the map will show the brown sign cell where the cubbyhole is, so you can spot it once you know what you're looking for, but if you aren't looking carefully then you can miss it. And there are a few cases where the brown sign cell is next to a hedge, or where two shops share the same building which is in a sort of L shape and their brown sign cells are adjacent to brown wall cells such that they don't stand out as expected.

Satribe wrote:
I didn't know the background scenery was layered. In Rihad, at least; if I use the mouse turn arrow to turn really slow, I can see the two mountain ranges move independently and see more of the one that is farther away.


Yeah, that seems to be kind of buggy, because as you rotate in place you might see two overlapping mountains shift further apart, but then as you keep rotating they shift back together again. It's almost like the various mountains have specific azimuth values, but as you rotate there's an uneven or inconsistent correlation between a mountain's azimuth and its horizontal position onscreen, if that makes sense. You can see a similar phenomenon with the celestial bodies when they're low enough in the sky for you to see them, such as if you're watching the sun rise or the sun set and there's a mountain in front of or very close to the sun, moon, planet, etc.-- as you rotate, the sun might seem to hide behind the mountain, then peek out, then hide again, then peek out again.

Satribe wrote:
I didn't know you could have a fight in an inn. I tried to rest, but I still had a job pending....so I was attacked.


Yeah, and everyone in the bar just ignores it all, as though it were an everyday occurrence. "Hey, people, there's a Fire Daemon in this bar and it's attacking me, aren't you all going to do anything?" "Beat it, kid, I might be drunk but you're ugly and I'll be sober in the morning." :)

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Mon Feb 22, 2021 4:55 pm 
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SeaGtGruff wrote:
"Hey, people, there's a Fire Daemon in this bar and it's attacking me, aren't you all going to do anything?" "Beat it, kid, I might be drunk but you're ugly and I'll be sober in the morning."
That was a great dialogue connection.

You know, I remember you saying that...now I have to go pay for my un repaired Bracers for the second time. I thought I must have forgotten to add them the first time.

Wow! That was a lot of great info for dungeons and pass wall stuff. I can't wait to see what you're able to add to the wiki about all those dungeons. When you're ready, of course.

I did some testing on the Logbook because of info I read where ver 1.07 was different, and some UESP pages had different amounts listed as the max. -- For 1.06 the limit is 2000 bytes. Some quests add more lines than others, so this leads to the different numbers. Somewhere between 10 and 16. If the file is larger than 2000 bytes, the game removes the first entry before adding the new one. This was a disk space saving strategy needed if your minimum requirement allows 386 computers. I think I mentioned before about buying my first harddisk and labeling it MrBIG. It was 80MB. -- 1.07 doesn't have this limitation....however, I'm at 15 entries. I haven't broken the listed 16 entry limit in a natural game, just yet.

I think I've seen those comments also (about a limited amount of storage). I kept thinking about that when you kept telling me you were exploring all the dungeons. I was wondering if your game was going to crash or erase or something bad....or if that was just someone's personal experience. It's not really that bad in my case. I make it a point to note a few locations, but I'm not currently noting whole cities. I would like to know if it's possible to avoid, or plan for.

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Mon Feb 22, 2021 7:54 pm 
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Regarding the Main Quest dungeon that has a section you can't access without Passwall or Pitfalls, I was looking at the maps in the UESPWiki and it's the second level of the Crystal Tower. If you look at the left/western portion of the map, you can see a long north-south corridor that turns east at its southern end and connects to some rooms in the southwestern corner of the dungeon. But if you look closer, you'll see that the corridor and those rooms don't connect to the rest of the dungeon. As you map the western area you can see that there's something on the other side of the walls-- where they're thin enough that the automap reveals the open spaces beyond the walls-- but there are no doors, no secret doors, and no stairs connecting that area to the rest of the dungeon or one of its other levels.

As for the dungeon where you can jump up and walk around on the top of the surrounding wall, I was thinking it might be the third level of the Halls of Colossus, but the map in the UESPWiki isn't quite jibing with my memory, so I'm not sure. There's a room in the corner of the dungeon I'm talking about where you can jump up on an elevated ledge, and as I recall, from there you can jump up even further onto the top of the wall-- and if you walk around on top of the wall, there's a place where you can go out of the room and onto the top of the wall that surrounds the dungeon, with empty space all around. If you step off of the wall into the empty space, you don't fall; you just walk on what appears to be air-- although it's pitch black, so maybe it's actually a surface? If that's the dungeon level I'm talking about, the square map shows that there's a lot of unused empty space around the dungeon, in which case you aren't really walking outside of the map as I'd thought, and will probably come to a point where the game won't let you go any further if you keep walking far enough.

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Tue Mar 02, 2021 2:11 am 
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I had mentioned that the "messed up inn name" occurs on both 1.06 and 1.07. There's actually 2 glitches. The one I occasionally have in 1.07 with the missing inn names in the "who are you" dialogue, and then the one I was saying travel to Imperial City....Well, that one is both 1.06 and 1.07, but it seems to only be Imperial City. Depending on which town you travel from to get there, the names will be messed up for services. (mostly inns) There are some cities where it will be correct, like Rihad, but many, many others will give you odd names. The best option if you plan on exploring Imperial City, is to travel there and then save and exit to DOS. When you restart, the names will be corrected.

Well my bracers actually got repaired, but it seemed like I had several partially damaged items that were repaired. I'll have to keep an eye on it.

I read something that said Arena only shows 1 monster type at a time. Seems to be true. If you have a goblin chasing you and you run into a rat, you won't be fighting both at the same time.

Dead Trolls have messy blood splatter on their body when they are really most sincerely dead. Thanks to my newly found ebony longsword of luck.

Although a cure potion will remove the disease, you have to camp to restore the damage.

BOATS:
  • You can't shoot arrows or magic over the top
  • You can't enter them while levitating
  • You can't use bows or blades to attack from them
  • You CAN use magic to attack from them
    However, the boat image disappears making it look like you are swimming. It won't return until you exit the boat.

I think the days are shorter in the winter than in the summer.

When I was testing my 1hr real-time wilderness walk I mentioned I ran into these weird robed figures I'd never seen before. I've known for awhile now - they are women in coats.

Do things like Wraiths and Hell Hounds randomly die, or am I too close and they accidentally commit suicide with their powerful fire bombs?

I seem to be noticing a glitch with towns when I'm leaving a dungeon at night. It will reset with the next daylight change, but I'll have people walking around in the dark, etc.

CHALLENGE: Escape the starter dungeon with 0 increase to EXP. (700)

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Tue Mar 02, 2021 9:52 pm 
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There's another place with a sealed-off room that I'd forgotten about. One of the wilderness buildings that look like a tower or keep has a room in the southeast corner of the second floor that isn't connected to any of the other rooms or corridors. If you can cast Passwall (and presumably Pitfalls) you can get into it, and there's usually at least one pile of treasure plus an occasional enemy, but other than that you won't be missing out on anything important if you can't get inside.

Personally, I like to leave no nook or cranny unchecked, so it bugs me if I see a sealed-off room or section of a dungeon and I have no way to get inside. In my experience the best magical gear is usually found by looting, not from shopping in equipment stores. I haven't even made it out of Hammerfell yet (because I'm taking my time, visiting every city), and even before I went to Stonekeep I'd found an Ebony Belt, Ebony Ring, Ebony Amulet, and Ebony Torc, plus the Ring of Phynaster, so my Healer's Armor Rating is awesome despite the fact she can't wear anything better than Chain armor. Stonekeep was a cakewalk for her. :)

Satribe wrote:
I had mentioned that the "messed up inn name" occurs on both 1.06 and 1.07.


I haven't investigated what you've said about that, but I did want to ask about switching back and forth between versions 1.06 and 1.07. I haven't installed 1.07 yet. Have you noticed any issues from switching back and forth? Are the saved game data files fully compatible and interchangeable with both versions?

Satribe wrote:
Well my bracers actually got repaired, but it seemed like I had several partially damaged items that were repaired. I'll have to keep an eye on it.


I think the problem is specific to non-armor and non-weapon gear that can cast spells-- that is, gear that doesn't show any messages such as "new," "almost new," "slightly used," and so on, just the number of charges left. From the few tests that I did, it looks like repairing such an item doesn't restore any of its magical charges unless the item is "broken." But I didn't do any extensive testing to verify that.

Satribe wrote:
I read something that said Arena only shows 1 monster type at a time.


That matches what I've seen, although I'm not 100% certain about the Main Quest dungeons where you run into "preordained" numbers and types of enemies at specific locations. For instance, if you run into Snow Wolves and try to run away but they follow you, then you run into a group of Knights, will the Snow Wolves break off and despawn once you leave their area and enter the Knights' area, or will you end up having to fight both at once?

I do know that you can get multiple "waves" of the same monster type in houses and random dungeons. It looks like you'll most often encounter just 1 enemy at a time at lower character levels (in houses, random dungeons, the city streets at night, or the wilderness)-- with exceptions, such as Rats-- then you'll start running into 2 enemies (of the same type) at once, then 3 enemies at once. It seems like 3 enemies might be the limit for a single "wave." But eventually you'll encounter additional waves that appear after the first, so you can end up being surrounded by half a dozen or more corpses. If they're Trolls and you didn't fully kill them, look out!

Satribe wrote:
Dead Trolls have messy blood splatter on their body when they are really most sincerely dead. Thanks to my newly found ebony longsword of luck.


Thanks for that info! I'll start keeping an eye out for the blood spatter.

Satribe wrote:
Although a cure potion will remove the disease, you have to camp to restore the damage.


Except that a few diseases will permanently reduce certain attributes. I know it's "cheating," but I usually restore my latest save whenever I get a disease, because the idea of having to level up attributes again just seems so unfair! :(

Satribe wrote:
I think the days are shorter in the winter than in the summer.


The days are always 6 AM to 6 PM as far as store hours and such, but if the actual times of sunrise and sunset do in fact vary by the season, that is awesome! I'll start keeping an eye out.

Satribe wrote:
Do things like Wraiths and Hell Hounds randomly die, or am I too close and they accidentally commit suicide with their powerful fire bombs?


Any enemies that can cast spells at you seem to have a risk of their spells backfiring, regardless of how close they are to you. If I remember correctly, the chances of this happening are affected by one or more of your stats-- probably Willpower (which affects your defense against magical attacks) and/or Agility (which affects your general ability to dodge attacks). Of course, certain spells can also help.

Satribe wrote:
I seem to be noticing a glitch with towns when I'm leaving a dungeon at night. It will reset with the next daylight change, but I'll have people walking around in the dark, etc.


I've seen this myself, as well as with players streaming Arena on Twitch. I think you can also reset things to normal by saving and restoring, entering and leaving an inn, or leaving and reentering the town.

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 Post subject: Re: The Useless Facts, Weird Trivia, and Overlooked - Thread
PostPosted: Thu Mar 04, 2021 7:03 am 
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UESPoints: 0
It's possible that my noticing the glitching daylight, may have been why I thought daylight was shorter in the winter.....but I'm kinda hoping it's true.

In Elden Root on two different occasions, there were monsters on the other side of a water area. I was practicing my newly learned sidestep with mouse skill :wink: and noticed there were two monsters. As I would slide left and right, one would show up and then the other, but never at the same time. In the Halls of Colossus (Yeah - just completed), I would make a run for the other side of the second level because I got tired of fighting all the rats one group at a time. I'd slash the ones in front of me and keep running. When I got to the other side, I'd swing around to fight the horde. I'd have to test again to be certain, but it seemed like I could at least get 4 that would show up behind me.

I've also been curious about interchangeability between 1.06 and 1.07 saves. When testing, I try to make sure that I test with saves that were "absolutely" created with the version I'm testing. However, I've also done quite a few quick tests with both, using a single save, without any issues. I really can't say I know much about the save files, and mostly I've only worked with the SAVEENGN files. My point is I keep "trying" to find a difference and so far I haven't found any. So far, the only difference I'm certain about is the LOG files. There shouldn't be any issue with using a 1.06 save with 1.07, but if your 1.07 file is over 2,000 bytes, then the next entry in 1.06, the game will start deleting entries. Theoretically, it should only add one and delete one each time a new one is added.

Halls of Colossus with all the Rats and Ghouls, I kept getting diseased. I'd cure and rest and check my stats. So far at level 17 I've maintained the proper amount without any do-overs. Then I got Cholera. It looked like it affected all my stats (matches UESP). It's possible I got a different disease before I noticed - but after my normal rest to heal ritual....3 of my stats were still low. I noticed that these were the three that I have magic weapon/armor for. I ended up getting diseased again and those three were getting precariously low. I rested again and all returned to normal except two of them. It may have been coincidental, but it seemed like the only way for me to restore them was to make sure I took off the equipment before resting. So far I've been Cursed and Silenced, and suffered from Consumption, Swamp Rot, Brain Fever, Red Death, Stomach Rot, Cholera, and the Plague; and made a full recover. (knocks on wood and makes the sign of the cross)

_________________
"Such theorizing is best left to the Scrollkeepers of the Imperial City or the Psijics of the Isle of Artaeum. Tamriel is what it is." - Daggerfall User's Guide


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